I am using MCX to convert a DAE format model to AC3D AC format for use in Aerofly FS2 (Great VR performance!). The Sketchup DAE model has many textures and I thought about using Minimize Drawcalls to merge them. It seemed to work and the model with a couple of remaining textures looks fine in the AC3D model editor - but the Aerofly FS2 rendering has all sorts of polys that are back faced (I think) and look invisible - plus there is some sort of "popping" in and out (visibility) of the polys depending on viewing angle. If I simply do not use the Minimize Drawcalls feature, and just accept the use of 30 or so separate textures, the model looks great in FS2. I was wondering if there might be a "bug"/limitation in Minimize Drawcalls or a different approach to this process. Thanks in advance. MCX is an amazing tool!
Dave W.
Dave W.




