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That's also possible, George. Lines are partitioned based on distance between vertices. During partitioning, lines become a series of simple polys. When a line changes direction, accounting for width, this could result in a partitioned poly a little (or a lot, depending on the width of the line) longer than the partitioning length. Consequently, lines previously were partitioned at 90 m, hopefully to avoid repartitioning during triangulation - where all polys were subjected to partitioning at 100m.It reduced the file size of the project I am currently working on
Glad to hear it!Autogen suppression is fixed on my end.
That's not what generally is referred to as a "triangulation error". A "triangulation error" message will state that a poly cannot be triangulated. If it says it can't compile and asks you to edit, then you've moved one or more vertices (but not the entire poly) or you have added or deleted a vertex on the ADE display without going to the SP editor afterwards. That poly will not appear on your FSX display until you edit it - either during the compile process or later.I do get triangulation errors (a window pops up asking me to edit, but I click no, which doesn't appear to affect anything.