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Mission pointer is not pointing at the POI

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germany
Mission compass is not pointing at the POI

Hi folks,

I am using POIs that are using an object reference instead of a fixed world position. The POI shows at the right spot, but the mission compass seems to point to the object that I use for reference. The shown altitude is also that of the reference object. Has someone seen this before? Am I missing something? Can I change that behavior?

Tia,
Robin <><
 
Last edited:
I'll try to clarify what the problem is.

I do know how to attach POIs not to a certain World Position, but to a (moving) object:

Code:
      <SimMission.PointOfInterest InstanceId="{8A0FD506-1DCD-47F3-AD86-621B6FF0C4C8}">
         <CycleOrder>102</CycleOrder>
         <SelectedModelGuid>{0e41be96-3a8a-49ad-a1f9-429013e27ca0}</SelectedModelGuid>
         <MinimumModelScale>0.010</MinimumModelScale>
         <MinimumScaleDistance>100.000</MinimumScaleDistance>
         <MaximumModelScale>2.000</MaximumModelScale>
         <MaximumScaleDistance>40000.000</MaximumScaleDistance>
         <AttachedWorldObject>
            <ObjectReference id="Carrier" InstanceId="{75DBAAD6-04A9-403E-BC59-BB56B4667CD7}"/>
            <OffsetXYZ>400.000,180.000,-2500.000,0.000</OffsetXYZ>
         </AttachedWorldObject>
         <Activated>False</Activated>
         <TargetName>Final 600 ft</TargetName>
      <Descr>POITest</Descr>
   </SimMission.PointOfInterest>

Once activated the POI displays OK, i.e. as the proper position and moving with the object. BUT the mission compass (I have edited the original question, as I was referring to the "mission pointer" there) points to the reference object (in my case the carrier) and the altitude shown in the mission compass is not 600 ft (180 m), but -1 ft (as the carrier's).

So why does the mission compass display the wrong object???

Tia,
Robin <><
 
Hi folks,

I'm overwhelmed by the wealth of hints to solve this problem. :o

But I finally found out how to do it. as no one could tell me why the compass points the wrong way, I assume that this is a bug - uh sorry, a not so well designed feature! ;) So my solution is more of a workaround:

I attached a first POI to the moving object (the aircraft carrier in my case) at the desired position using the XYZ offsets. This POI is just an anchor and is never activated. Then I attached a second POI to the first one with offsets set to 0 and: tadaa! :)

Thanks for listening :)
Robin <><
 
Robin, thanks for sharing your "workaround." I'm confident that someone will find it useful someday.

I suspect that the lack of any replies to your question is a reflection of the degree of interest in "mission development," which is to say practically none... ;)
 
i am actually very interested...and am looking for knowledge, for future mission builds..

the problem is my aircraft needs to be finished..before i build missions for it..

an intercept of two bears,north coast of england,during the cold war....high altitude intercept of a u2 over england during nato excercise...

stern conversion of concorde....etc...all based on real missions...

problem...working solo its taking forevor....i have amassed 12 folders stuffed with valuable knowledge.....fs developer is a gold mine....maybe i need a bigger brain,two keyboards,four hands.and several mice..is the plural of mice,meeces....

ime not replying,but i am reading the answers.....thank you jim.
 
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