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Mixed up UVs

rhumbaflappy

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The latest dev version (1.8.25074-devrel) has mixed up the MSFS2020 SimObject UVs:
Untitled.png
 
I recently made a bug fix that addressed an issue when exporting a packaged MSFS object back to glTF. The textures did load wrong after importing such a glTF again. I suspect this has to do with this.

Just to confirm, here you are loading the glTF file directly from the sim right (so a packaged version)?
 
This was from a package from the sim. But here's one from a simobject library by superspud:
1754055683099.png

On the left is the 1.0 stable release, on the right is the current dev release. If I place the glTF and bin file into the texture folder, and load that to the dev release, it displays just fine.
 

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That's interesting that it works if you move the model to another folder. I will check what is going on here, I'm sure it has something to do with that recent change.
 
Found it, when loading through the model XML file the textures were flipped and when loading through the glTF they were not. Will be fixed in the next development release.
 
I actually just loaded the glTF, but if the XML is in the same folder as the glTF, it's messed up. If the XML is absent, it displays OK.
 
Yes, when MCX finds the XML file together with the model it will use that to load the model (so that all LODs are loaded, etc).
 
I have just released a new development release that includes the fix for this issue.
 
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