- Messages
- 10,163
- Country

Hey guys,
Can a person mix a ASM interior with an ASM exterior?
From what I have experimented with so far, it isnt working, stating a X file error.
What I am doing is seeing if its possible to take an X-file exterior (without pilot) and make that the 'interior' or blah_0.ASM, where xxx_0.ASM is interior, xxx_1.ASM is exterior.
The 'reason' I am doing this is to see if I can get a model to compile that does not have any auto-welding occurring, so that the Vertices can be under 4MM, (actually, unlimited).
Question 1: Does the compiler need the X-files to build the MDL via the ASM files?
Question 2: Is this possible? Does the compiler do an X-file check somehow and cross reference things such as poly counts, etc? To get around this, I have tried copy/pasting the data from one ASM file into another ASM file, keeping the 'header' and 'footer' data the same to try to 'trick' the compiler, but it still states I have a X-File error.
Note 1: per Question 2; When dropping the 3 ASM files onto the MakeMDL compiler, I get an X-File error. If I do not have X-Files 'in' the folder, will that disable the compiler from making a MDL file? (I guess this is the same question as Question 1 above).
Note 2: I find that GUID's are auto created within the X-files codes (when reading them in Notepad). There is a primary in the top of the X-File. Could that be a key tagger for authenticity of the compiler? I doubt it myself, as it would be crazy to use all that for 'varifications' on compiling models, but you never know. I am trying everything to get this concept to work out.
Note 3: Yes, I know I could try doing the scaling up thing with the VC, but I do not wish to do that due to complications with scaling and Hierarchies. I am hoping I can find a better way, a simple method of 'switching ASM's or even X-Files'.
Note 4: I did notice for a quick moment, when dropping ASM files onto the MakeMDL compiler and hitting 'Go', that 'Optomise' still shows up in the 'what I am doing now' verbage on the bottom of the compiler, even though I have switched off Optomise and Auto-Weld, (the enemy of this entire endeavor, getting Vertices closer then 4MM in a VC).
Note 5: For those that do not know, this particular excercise is based on the fact that exteriors do not have Auto-Weld (which doesnt make senst, as the exterior isnt seen up close, but the VC is... ). So in taking the exterior build and making that the interior, making seperately a model 'without a pilot' and use that exterior as the interior in a 'mix' model, one should then have a model that has a non-Auto-Welded VC... :d
(thats the plan stan..... )
Concept.....
* Burn a model with pilot
* Burn a model without pilot
* Take ASM or X file of non-pilot exterior and convert to interior via renaming/copy pasting/
* Place/replace this into the 'interior slot' of the existing 'pilot' model so that now you have replaced the piloted version interior with a pilot-less version exterior (non-auto-welded).
* Compile again
My hopes are that in the code somewhere, there is something written in the 'exterior' that no autowelding is necessary and that I can thus bypass this by switching files or core data within either a ASM or X file.
Any thoughts from anyone on this?
For those that wish to still convert me to FSX and forget FS9, please keep your thoughts to yourselves. You have tried. I intend to do this and its a waste of your time to try to get me to quit trying.
Besides, I am already into FSX... I am into both Sims.. I want my FS9 VC's to have very nice parts via close proximity Vertices...
Bill
(the guy with the metallic gray, high sheen, incredibly scary, huge, narly eyebrows.....
)
Can a person mix a ASM interior with an ASM exterior?
From what I have experimented with so far, it isnt working, stating a X file error.
What I am doing is seeing if its possible to take an X-file exterior (without pilot) and make that the 'interior' or blah_0.ASM, where xxx_0.ASM is interior, xxx_1.ASM is exterior.
The 'reason' I am doing this is to see if I can get a model to compile that does not have any auto-welding occurring, so that the Vertices can be under 4MM, (actually, unlimited).
Question 1: Does the compiler need the X-files to build the MDL via the ASM files?
Question 2: Is this possible? Does the compiler do an X-file check somehow and cross reference things such as poly counts, etc? To get around this, I have tried copy/pasting the data from one ASM file into another ASM file, keeping the 'header' and 'footer' data the same to try to 'trick' the compiler, but it still states I have a X-File error.
Note 1: per Question 2; When dropping the 3 ASM files onto the MakeMDL compiler, I get an X-File error. If I do not have X-Files 'in' the folder, will that disable the compiler from making a MDL file? (I guess this is the same question as Question 1 above).
Note 2: I find that GUID's are auto created within the X-files codes (when reading them in Notepad). There is a primary in the top of the X-File. Could that be a key tagger for authenticity of the compiler? I doubt it myself, as it would be crazy to use all that for 'varifications' on compiling models, but you never know. I am trying everything to get this concept to work out.
Note 3: Yes, I know I could try doing the scaling up thing with the VC, but I do not wish to do that due to complications with scaling and Hierarchies. I am hoping I can find a better way, a simple method of 'switching ASM's or even X-Files'.
Note 4: I did notice for a quick moment, when dropping ASM files onto the MakeMDL compiler and hitting 'Go', that 'Optomise' still shows up in the 'what I am doing now' verbage on the bottom of the compiler, even though I have switched off Optomise and Auto-Weld, (the enemy of this entire endeavor, getting Vertices closer then 4MM in a VC).
Note 5: For those that do not know, this particular excercise is based on the fact that exteriors do not have Auto-Weld (which doesnt make senst, as the exterior isnt seen up close, but the VC is... ). So in taking the exterior build and making that the interior, making seperately a model 'without a pilot' and use that exterior as the interior in a 'mix' model, one should then have a model that has a non-Auto-Welded VC... :d
(thats the plan stan..... )
Concept.....
* Burn a model with pilot
* Burn a model without pilot
* Take ASM or X file of non-pilot exterior and convert to interior via renaming/copy pasting/
* Place/replace this into the 'interior slot' of the existing 'pilot' model so that now you have replaced the piloted version interior with a pilot-less version exterior (non-auto-welded).
* Compile again
My hopes are that in the code somewhere, there is something written in the 'exterior' that no autowelding is necessary and that I can thus bypass this by switching files or core data within either a ASM or X file.
Any thoughts from anyone on this?
For those that wish to still convert me to FSX and forget FS9, please keep your thoughts to yourselves. You have tried. I intend to do this and its a waste of your time to try to get me to quit trying.
Besides, I am already into FSX... I am into both Sims.. I want my FS9 VC's to have very nice parts via close proximity Vertices...
Bill
(the guy with the metallic gray, high sheen, incredibly scary, huge, narly eyebrows.....
