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Model converter X quick question

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unitedkingdom
Hi, I was wondering if it is possible to split models into seperate objects in MCX so they become small enough to export. I currently have a model that has too many vertices and wont export. Its not my model so dont have the original I just wanted to export my tweaked version. the model is in a bgl and i want to export a bgl. Any ideas?

Thanks,

Nick
 
Hi,

MCX should take care of splitting the model automatically when you export, it will tweak some material settings to prevent XtoMDL from merging them again. But in some cases that doesn't seem to work right. So I guess you hit such a problem now.

Which SDK version are you using and to which format you export?
 
Hi Arno, I did manage to export in the end with p3dv2 bgl, it's just fsx did not work. Maybe I should try the fsx sp2 sdk from the web?
Fs2004 also exported , I think it was originally made for fs2004. However I'm using fsw and the bgl's won't show up in the Sim.

Nick
 
Hi Nick,

Which SDK did you use for FSX? P3D v1 or the FSX one?

P3D files don't work in FSW, they are a different MDL version.
 
Hi Arno, I used the original sdk that came with deluxe, I think it's before sp1.
Is there any way of getting the models to show up in FSW?

On a different subject is it possible to split a model so you can edit certain parts ie transform. i have tried isolate but it doesn't seem possible to edit the parts.

Nick
 
Last edited:
Hi,

You might want to try the Prepar3d 1.4 sdk, although I think it behaves the same.

If that fails does it work to convert your P3D v2 file back to FSX?

Parts are grouped by material. The only way to move them is delete other parts, then move total object and later merge with other elements again from a separate file.
 
Hi Arno, I will try with the 1.4 sdk. I did try re-exporting with fsx but it still said too many vertices. I was wondering if there might be a way to reduce vertices by removing duplicates like in blender? Maybe it's not possible to edit the actual model in bgl. Anyway thanks for your help.

Nick
 
How many triangles does the model have now?
 
At LOD 100 there's 62839 triangles.

I just tried reloading the bgl I exported that wasn't showing up and says no models in file so must have had a problem exporting rather than a format issue. i will check the errors on export.
 
The maximum amount of vertices is 65536. But that means the amount of triangles is lower. The exact number depends on how many vertices are shared by multiple triangles.
 
Hi, I tried with the 1.4 sdk and it worked. the exported model shows up in MCX and FSW. Thanks for your help.

Nick
 
Glad to hear that worked!
 
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