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Hi guys!
After long period of scenery design I have faced a problem which I can't solve all by myself.
I have made gate model for my scenery using GMAX.
It is one complex model as you can see from pic below:

gateA1 by therasha021, on Flickr
Than I have ATTACHED all parts of that complex model and named the new object GATEA1_LOD_600.
After that I have used LODname tool and gave the FRIENDLYNAME ''GATEA1'' to that object.

Untitled-SEWUEW81 by therasha021, on Flickr
Finally I have exported the object as a GATEA1.mdl and imported it into the library. By using ADE I have refreshed library and placed my object at desired position and exported final .bgl, placed it into correct scenery subfolder and started my FSX, but my object wasn't there at all.
I didn't get any errors during export neither positioning my object.
I have also checked the box for .dds textures during exporting process.
My textures have correct names,as far as I know, and they are in .dds format (DXT5 with mip maps and all white alpha canal) placed in texture folder of my scenery.
Does anybody have a clue what seams to be the problem?
Maybe too many crossing parts since I didn't wanted to extrude things during modeling?
As far as I remember FS9 SDK didn't wanted to export some objects if they are too small in scale, therefore I have tried to make my object bigger in GMAX and correct its scale in ADE but without any results. Object just wasn't there again.
I have also tried to open the object in MODELconverterX and that program has opend it without any problems.
Than I have tried to convert model using MODELconverterX to FSX format without changing anything. But nothing seams to help...
If anybody had similar problems please help with the suggestions...
Tnx in advance!
After long period of scenery design I have faced a problem which I can't solve all by myself.
I have made gate model for my scenery using GMAX.
It is one complex model as you can see from pic below:

gateA1 by therasha021, on Flickr
Than I have ATTACHED all parts of that complex model and named the new object GATEA1_LOD_600.
After that I have used LODname tool and gave the FRIENDLYNAME ''GATEA1'' to that object.

Untitled-SEWUEW81 by therasha021, on Flickr
Finally I have exported the object as a GATEA1.mdl and imported it into the library. By using ADE I have refreshed library and placed my object at desired position and exported final .bgl, placed it into correct scenery subfolder and started my FSX, but my object wasn't there at all.
I didn't get any errors during export neither positioning my object.
I have also checked the box for .dds textures during exporting process.
My textures have correct names,as far as I know, and they are in .dds format (DXT5 with mip maps and all white alpha canal) placed in texture folder of my scenery.
Does anybody have a clue what seams to be the problem?
Maybe too many crossing parts since I didn't wanted to extrude things during modeling?
As far as I remember FS9 SDK didn't wanted to export some objects if they are too small in scale, therefore I have tried to make my object bigger in GMAX and correct its scale in ADE but without any results. Object just wasn't there again.
I have also tried to open the object in MODELconverterX and that program has opend it without any problems.
Than I have tried to convert model using MODELconverterX to FSX format without changing anything. But nothing seams to help...
If anybody had similar problems please help with the suggestions...
Tnx in advance!
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