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Hi all,
In blender I see the model OK: (don't worry, it will be a mirrored UV)
But after compile it in MSFS I see it like a hippie version:
The glitched areas are wing and tail. I found the problem is when I add new materials, once compiled in MSFS the color change. The first material for main fuselage, Generic_LOD5, looks OK. The others materials, wing and tail, are copies from Generic_LOD5, they are exactly with the same parameters. but they look glitched.
Why could this be happening?
(I've tried the exportation with the latest Asobo and Flybywire plugins with the same result)
In blender I see the model OK: (don't worry, it will be a mirrored UV)
But after compile it in MSFS I see it like a hippie version:
The glitched areas are wing and tail. I found the problem is when I add new materials, once compiled in MSFS the color change. The first material for main fuselage, Generic_LOD5, looks OK. The others materials, wing and tail, are copies from Generic_LOD5, they are exactly with the same parameters. but they look glitched.
Why could this be happening?
(I've tried the exportation with the latest Asobo and Flybywire plugins with the same result)

