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FS2004 Model Tweaker II Saves MDL Face Down

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Not sure if this is the correct forum, but couldn't locate another appropriate forum. I used Model Tweaker II to add a Rotate to User condition to a MCX extracted model. Could get a preview on it in Model Tweaker like the other files, but completed the change, applied it and then saved. MCX loads the model, but it is face down, not erect. I couldn't find any setting to alter this. Shows the same in FS9 when I load it up. I can't see the object unless I increase the altitude so that I can see it from the bottom. Any help would be appreciated. It is a simple Palm Tree that rotates as it is viewed. I know MCX removes this feature when it extracts the model so was trying to replace it.

Thanks!
 
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You cannot use MCX after using Model Tweaker. It will not work and will remove your condition to boot.
 
Didn't use MCX after I applied the condition. I only saved it back to the library file and compiled. Started FS2004 and opened EZ Scenery and tried to add the Item from the library to the scenery. The item was not visible until I raised the elevation of the item up about 20 or 30 feet and then you can see it displayed face down. I then opened MCX to view the item there and it showed the same thing. Face down, not upright. Have not exported it using MCX. The original problem was just not rotating with the user, which I understand that MCX strips that. I also opened the MDL again with Model Tweaker and the condition is still there. Just wondering if there is a setting/adjustment somewhere that would make it display like this.

Thanks
 
The only difference I have noticed in Model Tweaker is this from the BGL Display Command List

New Model
MDL Object
SPRITE_VICALL
BGL_END
BGL_RETURN
SET_MATERIAL
+ DRAW_TRI_LIST_BEGIN
BGL_RETURN

Old Model
MDL Object
BGL_SET_MATRIX_INDIRECT
BGL_CALL_32
BGL_END
BGL_RETURN
SET_MATERIAL
+ DRAW_TRI_LIST_BEGIN
BGL_RETURN

Have no idea what they mean.

Thanks
 
Model Tweaker does indeed flip some objects. You can try importing the object into MCX, exporting as a new MDL file, and then Tweaking that. Sometimes that works.
 
Hi,

Model Tweaker II has been designed to work with GMax made MDL files. I think MCX makes a slightly different hierarchy of the model and that gives this issue. The tip from Tom to rotate it in MCX first might work.
 
So from what you are saying Arno is the best course is:

1. Export from MCX as a 3DS or OBJ file.
2. Import into GMAX.
3. Export into an FS2004 MDL file using the SDK.
4. Use Model Tweaker on this object.

Got it, thanks.
 
That would work as well indeed :)

But I guess rotating the object in MCX should also do the trick, so that the tweak is applied on the right axis afterwards.
 
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