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I'm trying to create models using transparencies for FSX in Sketchup. Using a 32bit BMP with an alpha channel I can use textures with transparencies in Sketchup with no problem apparently - everything displays as it should.
The problem comes when I try to import a saved .dae file (exported from Sketchup using the transparent textures) into ModelconverterX.
All textures are then shown with a black and white checkerboard. I've gone into the material editor and clicked on 'Set default transparent' but it's still the same. When I look at the event log the error message below appears.
19:23 ObjectRenderer Warning Failed to load texture: texture0.bmp
Is there something simple I'm missing or doing wrong please?!?!
Thanks in advance for any help you can offer
The problem comes when I try to import a saved .dae file (exported from Sketchup using the transparent textures) into ModelconverterX.
All textures are then shown with a black and white checkerboard. I've gone into the material editor and clicked on 'Set default transparent' but it's still the same. When I look at the event log the error message below appears.
19:23 ObjectRenderer Warning Failed to load texture: texture0.bmp
Is there something simple I'm missing or doing wrong please?!?!
Thanks in advance for any help you can offer

