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ModelconverterX MSFS2024 object

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netherlands
Will there come a update for ModelconverterX regarding the conversion of MSFS2020 models to MSFS2024? If so when could we expect it?
 
Hi,

I think so, but at the moment I have no clue yet what the changes are and what I need to update. For that I will need input from users. So I also can't say how long it will take.
 
Hi,

I think so, but at the moment I have no clue yet what the changes are and what I need to update. For that I will need input from users. So I also can't say how long it will take.

This might help, this has everything related to the MSFS2024 version.

Kinda a rough move from Asobo to throw the Simulator like this at us, no YouTube video's or proper guides on how to optimize MSFS2020 sceneries to MSFS2024.
 
I doubt the SDK has all details needed to update MCX. Last time that was also the case, often examples from the SDK or made by developers with the official exporters help best to update MCX.

I don't plan to buy MSFS as soon as it comes out. But I will study the SDK. But my aim is to get a stable MCX out first before making changes for MSFS 2024.
 
I doubt the SDK has all details needed to update MCX. Last time that was also the case, often examples from the SDK or made by developers with the official exporters help best to update MCX.

I don't plan to buy MSFS as soon as it comes out. But I will study the SDK. But my aim is to get a stable MCX out first before making changes for MSFS 2024.

I see, well the fastest and smoothest way was to use the modelconverterx to convert models. But Asobo gave us only “support” with a exporter in Blender and expects every developer to import/export thousands of models like that with a unstable exporter that leads to bugs most of the times.

Really hope to see the MSFS2024 option, is there any eta on when to expect so I can spread the message through Discord?


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I really first need to understand what the differences are in the gltf format and project xml files before I can give an ETA, else I have no idea on what I need to change.
 
I really first need to understand what the differences are in the gltf format and project xml files before I can give an ETA, else I have no idea on what I need to change.
Maybe we can try to get in contact with Asobo or MSFS via mail?
 
I doubt that will help :), usually we just need to figure it out as community.
 
I doubt that will help :), usually we just need to figure it out as community.

If thats the case, I highly recommend to use Chatgpt-04 its paid but its worth it A LOT.

Source: Trust me bro :P


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If thats the case, I highly recommend to use Chatgpt-04 its paid but its worth it A LOT.
On which data would chatgpt be trained if we still have to learn things? :scratchch
 
On which data would chatgpt be trained if we still have to learn things? :scratchch

Its based on the latest information of the internet (paid version)

I asked chatgpt your question and it gave me a answer but had no idea what it all meant.


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Hello, I started making some tests for migrating the sceneries I have done for 2020 to 2024, first thing I did was to place one of my sceneries directly into the comunity folder to see how it worked with 2024, I loaded ms2024 and almost everything looked good except for some issues with water polygons, then I did a compile and loaded the airport again, the issues I saw were:
1- all my models start to dessapear in the not so far distance about 100 to 200 meters or from certain angles, if you close on them again they appear again, the funny thing is that the same models compiled with 2020 dont show this behavour, they wont dessapear no matter how far you get from them.
2- Projected mesh no longer has the surface feature, it only shows the polygon but with out a surface like asphalt or concrete, i did some reading of the SDK and they took the surface feature out of projected mesh polygons.

As of right now those were the issues I found, Hope this helps ;)
 
Hello, I started making some tests for migrating the sceneries I have done for 2020 to 2024, first thing I did was to place one of my sceneries directly into the comunity folder to see how it worked with 2024, I loaded ms2024 and almost everything looked good except for some issues with water polygons, then I did a compile and loaded the airport again, the issues I saw were:
1- all my models start to dessapear in the not so far distance about 100 to 200 meters or from certain angles, if you close on them again they appear again, the funny thing is that the same models compiled with 2020 dont show this behavour, they wont dessapear no matter how far you get from them.
2- Projected mesh no longer has the surface feature, it only shows the polygon but with out a surface like asphalt or concrete, i did some reading of the SDK and they took the surface feature out of projected mesh polygons.

As of right now those were the issues I found, Hope this helps ;)

Yeah thats why we need to re-export the models in MSFS2024 format specifically due to the new LOD system of MSFS.


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Yeah thats why we need to re-export the models in MSFS2024 format specifically due to the new LOD system of MSFS.
With a bit of luck that means only the xml of the models has changed and not the gltf files.
 
With a bit of luck that means only the xml of the models has changed and not the gltf files.

Oh yeah we are getting somewhere

Like for me the models work in the editor, but it dissapears like a couple meters away. So LOD system is different.

If you want I can export a MSFS2024 object from blender and send it here


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another thing, I just loaded the models library BGL compiled with MS2024 into MCX and the models dont appear in the viewport
 
I think I found something, the textures for the models compile in a diferent format
Captura de pantalla 2024-11-21 030826.png
 
If you want I can export a MSFS2024 object from blender and send it here
Having sample objects for the new sim is always useful so I can see what needs to change.
 
another thing, I just loaded the models library BGL compiled with MS2024 into MCX and the models dont appear in the viewport
I think I found something, the textures for the models compile in a diferent format
If only the texture format was different they would show with a checkerboard. So maybe the MDL format has also changed a bit. If a have a sample modelling.bgl I can check.
 
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