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Background: haven't found a current object creation tutorial that works. Starting from scratch...
I'm creating objects that will be available to add into any scenery... So, for example, I'm creating a mailbox, or a small group of people.
For each type - for example, "People" - I'm planning on creating separate projects.
Question: When creating a new project, which asset type should I use - modelLib or BGL?
I haven't found a clear explanation, including in the SDK. I think it should be modelLib, but I'm past guessing
Any help / further suggestions for setting up the project file are greatly appreciated!
I'm creating objects that will be available to add into any scenery... So, for example, I'm creating a mailbox, or a small group of people.
For each type - for example, "People" - I'm planning on creating separate projects.
Question: When creating a new project, which asset type should I use - modelLib or BGL?
I haven't found a clear explanation, including in the SDK. I think it should be modelLib, but I'm past guessing
Any help / further suggestions for setting up the project file are greatly appreciated!



