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Hi everyone,
I'm new to the forum and P3D development, but been in 3D Modelling industry for a while. Just looking to find some tips for kick-starting an aircraft project for P3D v4.
I've read there used to be a polycount limit per object before, but not sure if this applies to the new version of P3D. There doesn't seem to be any information anywhere for modelling/texturing when it comes to exporting to the simulator.
I've already been encountering slow/crashing exports when it comes to a model of 500,000 vertices, yet online many people agree that P3D should be able to handle this amount of detail.
So hence my question to the experts here, could you please share any tips you've learn so far when it comes to modelling, texturing and preparing your 3D model for exporting to P3D via their SDK tool?
some of my questions:
polycount/vertex limit- per object limit or per scene export limit ?
Best to keep many objects like "cockpit panels" as separate objects or merge to one mesh?
Texture limit- keep to 1 - 4k texture or have a few smaller texture maps? Any limit of how many is max sim can handle? , shared UV space allowed?
all tips, DOs and DONTs are welcome.
thank you
I'm new to the forum and P3D development, but been in 3D Modelling industry for a while. Just looking to find some tips for kick-starting an aircraft project for P3D v4.
I've read there used to be a polycount limit per object before, but not sure if this applies to the new version of P3D. There doesn't seem to be any information anywhere for modelling/texturing when it comes to exporting to the simulator.
I've already been encountering slow/crashing exports when it comes to a model of 500,000 vertices, yet online many people agree that P3D should be able to handle this amount of detail.
So hence my question to the experts here, could you please share any tips you've learn so far when it comes to modelling, texturing and preparing your 3D model for exporting to P3D via their SDK tool?
some of my questions:
polycount/vertex limit- per object limit or per scene export limit ?
Best to keep many objects like "cockpit panels" as separate objects or merge to one mesh?
Texture limit- keep to 1 - 4k texture or have a few smaller texture maps? Any limit of how many is max sim can handle? , shared UV space allowed?
all tips, DOs and DONTs are welcome.
thank you