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Models appear to show a mesh

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unitedkingdom
Having completed a relatively complicated tower for my airport I converted it to a mdl and loaded it into fsx.

My issue is that when approaching the model a mesh can be seen through it and it looks messy.

Using sketchup to create the model I have coloured it grey. But no textures are used as such. I could do with loading an image but am at work.

I would expect to see a model that is solid not with these lines all over it.

Any ideas?

Thanks

Tom
 
Having completed a relatively complicated tower for my airport I converted it to a mdl and loaded it into fsx.

My issue is that when approaching the model a mesh can be seen through it and it looks messy.

Using sketchup to create the model I have coloured it grey. But no textures are used as such. I could do with loading an image but am at work.

I would expect to see a model that is solid not with these lines all over it.

Any ideas?

Thanks

Tom

Hello Tom,...

I have seen something like you have described once... it was quite awhile back though... the dae file that you loaded into MCX did it look messed up as well? What I had to do was start over (I know not something anyone wants to hear but...). What I think what happened though is that the sketchup file got corrupted,... so the dae file was corrupted...

Try this though,... delete the dae file and the folder with the same name as the dae file, Then loadup SketchUp... then load up your model,... resave it as a sketchup file, using a different name... then try exporting it to a dae file again... and proceed to load it into MCX etc...

See if that helps anything...
 

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Hi,

You say there are no textures applied to the object yet? In that case it can only be that you have small polygons with another colour in the model. That would be the only case where you can see this.
 
Hi,

In your screenshot it looks more white than grey. So maybe something else went wrong here.

When you import the model in ModelConverterX, does it than have the same colour as in SketchUp? Did you use any function like the Drawcall Minimizer in ModelConverterX while converting it btw?
 
Hi

I used the drawcall function and exported to model. As far as I know the model was the same colour in sketchup and mdl converter
 
Hi,

If you use the drawcall minimizer function than you are seeing artifacts in the mipmaps. I hadn't seen this problem before in FSX, but I have recently made some changes to the drawcall minimizer function to reduce such artifacts. If you download the latest development release it should be better.

If not, please let me know and I will debug it more.
 
Hi,

If you use the drawcall minimizer function than you are seeing artifacts in the mipmaps. I hadn't seen this problem before in FSX, but I have recently made some changes to the drawcall minimizer function to reduce such artifacts. If you download the latest development release it should be better.

If not, please let me know and I will debug it more.
I downloaded the latest release, but it doesnt work on my pc. i just get repeated crashes.


Thanks

Tom
 
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I just d/l'ed the updated release,... it worked for me... what kind of crash occurred?
 
Apologies, the latest release works, it is the latest development copy that doesnt work.

As for the type of crash i just get the 'error has occurred' message. I didnt bother to look in the event viewer - but i will make a point of this.

Tom
 
Hi Tom,

I was talking about the latest development release that should probably fix the bug you encountered with the drawcall minimizer functionality.

If you tell me the error you get I might be able to solve that as well :)
 
Ok im getting confused lol

I have the latest official release and this is what i used that has produced this phenomenon.

There is also an error when i try and match the textures (but im not concerned about that for now).

I downloaded that latest beta/test version and this is what i couldnt get to open at all due to a windows error. I will copy the output from the event viewer to show you what the error was.

I will need to wait for a future stable version if it is that the latest official release produces this issue.

I think that makes sense :s

EDIT: - How frustrating, the development/beta release works on my work pc just not on my home pc. blast!! hmmmm ill have to have a think - ARNO could you explain what the convert and place object wizard is used for? Is this simply a way to locate objects in FSX. I.E. i use this to locate my object and place the bgl to my fsx scenery folder and it automatically loads it omitting the need for ADE. Or does it do something else??

Tom
 
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Hi Tom,

The convert and place object wizard converts your objects to a FS MDL file and also allows you to specify where it should be placed (which lat/lon). So the end result of the wizard is a BGL file that you can directly use in FS. Without the need of another tool to do the placement.
 
Now that is very handy!!!

Some i presume i wouldnt need to use ADE to locate it then compile etc?

So if i use a KMZ file, this should read the coordinates from sketchup and then draw everything in the right spot??

If thats the case - AMAZING!!!!!!

By the way i got your beta version working now, so i can use that at home too. Not sure why it crashed originally.

In terms of the object placer, is that feature working yet? only i tried to run it and had no output file. I loaded a KMZ file and an MDL file and specified the correct folders etc. But nothing was produced???



Tom
 
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Hi,

If you are making an entire airport I would still prefer to the do object placement in ADE. But if you only want to place a couple of buildings in the scenery, then doing the placement from ModelConverterX might be easier.

Did you use the Convert and place object wizard? If you load the KMZ file you should see that it reads the coordinates from it. All you then have to do is select your output BGL and let it be converted.
 
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