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FSXA module shuts down

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france
Hello Jeffrey,

I'm experiencing several module shut down with the last release.
Simobjects triggered by SODE disappear without any explanation.
Confirmed by a friend of mine with P3D 2.5. We both use W7 64.
 
Does it occur randomly? Or can you reproduce it consistently? What does the sode.log file say?

Thanks for the help
 
Im also experiencing this but will try to ins out if I can reproduce it.

Jjbld, does your p3d crash after using the jetway and hitting 'reset all' via the sode menu?
 
Im also experiencing this but will try to ins out if I can reproduce it.

Jjbld, does your p3d crash after using the jetway and hitting 'reset all' via the sode menu?

I'm experiencing this with FSX and I do not hit "reset all"
 
After many tests I can say that SODE menu and objects disappear after a random laps of time. SODE process remains active (can see it in the windows task manager).
 
Thanks all for your help, I really appreciate it!

The SODE.log doesn't have any obvious errors, so we have to check the client-server communication of SimConnect and all its clients. To do this you have to create an empty folder (for example "SimConnectLogs") in your FSX root folder. It will hold the output of the communication.

Then you need to create a config file "SimConnect.ini" and place it in your personal "Documents/Flight Simulator X Files" folder. I have attached my ini file for convenience.

All this steps will force FSX to log all the SimConnect communication into a file simconnect.log within the SimConnectLogs folder. Also, a console window which shows the communication live during execution will open up besides the main FSX window. This all has nothing to do with SODE by the way, it is a debug feature of FSX itself for SimConnect problems.

So, when everything is set up, fire up FSX and play with SODE until it crashes. Then quit FSX and post the simconnect.log file here. Then I will be able to track down the potential problem.

Thanks again!
 

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Hello Jeffrey,.

My OS is Windows7 64b, and my Simulator is Prepar3D 2.5.
The latest version of SODE (1.2.0) remains active as little time, less than 5 minutes!

At startup, everything is present :
LFSQ_img_01.jpg


And all run ...
LFSQ_img_02.jpg


Less than 5 minutes after, all SODE objects have disappeared, but the module is still in memory :
LFSQ_img_03.jpg


I left and then restarts P3D, same bug... leaving P3D I have 2 modules in memory :
LFSQ_img_04.jpg


The file 'SODE.log' does not end of communication with FS... the file is attached.
Plus :
> V1.1.0 (No console) worked perfectly!
> The scenery on which I test SODE (LFSQ) is available here: https://sites.google.com/site/patdebarrsimus/home/scenery
> All the scenery of this page have SODE objects.
> My SODE libraries are here: https://sites.google.com/site/patdebarrsimus/home/sode
> I have no present gateway in my scenery.

Good Luck.

Patrick
 

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Merci Patrick

The log looks fine. I had to rewrite most of the code for version 1.2 due to another problem and may have introduced a new one...gotta love software engineering...
But I'm confident I can fix this, because v1.1 was stable.

Could you log the SimConnect communication as described in my post above module shuts down? That would be a great help.

Also, if you ever see multiple module instances in the task manager, then it's a bad sign and the results are unpredictable. You have to close the sim, kill all those module processes and start the sim again.
 
Thanks, I'll check it out right away.
You might want to edit the line "level=verbose" to "level=normal" in the SimConnect.ini file...this way, it will omit lots of non-informational communication info...
 
Thanks guys for your time!

Both logs show that at some point in time, the client-server communication is halted due to "I/O Error! (2, 80004004)" and that error is coming from SODE! Also several exceptions are generated by a newly added component.

I could fix the exceptions from the new component, and I could made SODE a bit more "silent" on requesting and sending data to SimConnect. I hope the I/O error doesn't occur anymore due to the quick fixes. Of course I will explore a bit more about the root cause of that I/O error.

Find a fixed exe file in the attachment.
 

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Hello Jeffrey,

I take the new module in place ... don't work in P3D25
Show simconnect.log line 2858 !

2 files uploaded ...
 

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Last edited:
Thanks for your quick replies Jeffrey, SODE menu and objects doesn't disappear with these new versions in FSX.
Unfortunately a new bug occurs : when you select go to airport in the FSX menu, the application crashes (even if you select an airport with no SODE triggered objects).

Best regards
 
Hello Jeffrey,
New episode of SODE_120 saga.

I think I found an error in the file 'Installer_SODE_v1.2.0_P3D.msi'
Reads the file 'Sode_120_02.txt' ... lines 70-80 !
For information : config files for P3D25 are here :
C:\Users\xxxx\AppData\Roaming\Lockheed Martin\Prepar3D v2

To day, I did serval tests, results are in ''Sode_120_03.txt' ...

Friendly
 

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Thanks for your in-depth testing!

Unfortunately, I can't reproduce the behaviour you are experiencing. I have installed your sceneries and all SODE objects show up fine and no disconnects so far. This is tested in FSX on Win7 64bit.
The fact that absolutely no objects are loaded in your scenario and that the module then just disconnects from itself is very strange and I have not seen it before. And without being able to reproduce it's impossible for me to get to the root of this...Of course I will try to see for errors in the code.
 
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