I think I'm way out of my depth here... This isn't strictly an FS problem, but I figured you guys maybe the folks to ask!
I need to provide Moments of Inertia of a small air vehicle to a subcontractor who is going to simulate it on a pro simulator. I have only basic weight and dimension details from the airframe supplier.
I did a (whole host of) web searches and turned up a FS related web page citing a process by Dr Jan Roskam for deriving approximate MoI's based on aircraft weight, length and wing span, when factoring in a rough mass axis offset based on the generic aircraft type.
i.e.
The roll MoI is defined as:
Ix = (W/g)*(Rx*b/2)^2
Where W is weight, g is geforce, b is wingspan and Rx is 0.242 as defined for a single engined high-wing aircraft.
What I (and my company's mathematicians) don't understand is: why does he divide by g? If weight is the static weight of the aircraft, then 1 Kg weight = 1 Kg mass, surely? So it appears if I divide by g it would give me a grossly incorrect answer.
Anyone ever had to calculate MoI's like this?
Thanks,
Si
I need to provide Moments of Inertia of a small air vehicle to a subcontractor who is going to simulate it on a pro simulator. I have only basic weight and dimension details from the airframe supplier.
I did a (whole host of) web searches and turned up a FS related web page citing a process by Dr Jan Roskam for deriving approximate MoI's based on aircraft weight, length and wing span, when factoring in a rough mass axis offset based on the generic aircraft type.
i.e.
The roll MoI is defined as:
Ix = (W/g)*(Rx*b/2)^2
Where W is weight, g is geforce, b is wingspan and Rx is 0.242 as defined for a single engined high-wing aircraft.
What I (and my company's mathematicians) don't understand is: why does he divide by g? If weight is the static weight of the aircraft, then 1 Kg weight = 1 Kg mass, surely? So it appears if I divide by g it would give me a grossly incorrect answer.
Anyone ever had to calculate MoI's like this?
Thanks,
Si