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So I determined that by selecting "hardware tessellation", it somewhat fixes my blurry texture issues, but at a cost. The textures are now all washed out... it isn't only my photoreal ground for the airport I'm working on here, but also all ground textures. This kills the 3D grass effect I have, as it doesn't blend in at all.
Left side of the runway is without hardware tessellation on, right side is with it. It appears to be related to the time of day and lighting... but it is far, far too bright. Unrealistically bright. It can't be normal, because I feel like that if others were experiencing it, it would have not gone unnoticed.
Left side of the runway is without hardware tessellation on, right side is with it. It appears to be related to the time of day and lighting... but it is far, far too bright. Unrealistically bright. It can't be normal, because I feel like that if others were experiencing it, it would have not gone unnoticed.
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