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I'm working on a small building complex and I've reached a point where I think it will be necessary to use more than one texture sheet to adequately map the various textures to all the buildings.
I'd prefer to keep the buildings grouped as a single object (one GUID, one XML file) so I'm wondering what the best approach is for applying more than one texture.
What I tried (with a couple of test cubes) was using Named Selections and that worked, sort of. I must have done that incorrectly because once I applied the first map to the first sub-object, the individual Named selections were no longer available from the drop-down list.
However, I was still able to select the second (sub)object and apply a new map to that and in the material editor was able to switch back and forth between the two texture maps and adjust them independently of each other.
So it that simple? Just apply a second map as necessary with no special set-up? My worry is that the simulator will get confused by that or that it won't export correctly.
I didn't really find a direct answer to this in Gmax Help (or at least one that I fully understand).
This is for FSX, by the way.
Thanks for any advice.
-Michael.
I'd prefer to keep the buildings grouped as a single object (one GUID, one XML file) so I'm wondering what the best approach is for applying more than one texture.
What I tried (with a couple of test cubes) was using Named Selections and that worked, sort of. I must have done that incorrectly because once I applied the first map to the first sub-object, the individual Named selections were no longer available from the drop-down list.
However, I was still able to select the second (sub)object and apply a new map to that and in the material editor was able to switch back and forth between the two texture maps and adjust them independently of each other.
So it that simple? Just apply a second map as necessary with no special set-up? My worry is that the simulator will get confused by that or that it won't export correctly.
I didn't really find a direct answer to this in Gmax Help (or at least one that I fully understand).
This is for FSX, by the way.
Thanks for any advice.
-Michael.
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