Lagaffe
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Hello guys,
My problem is the following:
On the current aircraft I develop I have several mouse zone or clickable objects distributed on the Y axis while being placed on the X and Z axis
The problem is that when I am in the cockpit trying to click on an object that is located on the main panel, it happens that the mouse selects an object that is placed behind what breaks the immersion.
For example, on the propeller I created a mouse zone to be able to make "pull through" via the propeller or make start the engine as "hand start" but in the VC, trying to click on another mouse zone attached to a gauge for example, if the mouse move a few pixels select the mouse area of the propeller and have its tooltip that displays what I would not like if possible.
I use Blender 2.83.19 with the Blender2MSFS plugin in version 0.41.4
I placed a plane with an MSFS Collision material right in front of the main panel thinking that it would mask clickable objects placed behind the pilot’s point of view but it didn’t do what I thought
Of course there is also a cube all around the fuselage with an Occluder materialbut this one is supposed to prevent the external elements (rain, snow or grass, etc) to enter the cockpit
Concretely when I try to activate a mouse zone placed just in front of a gauge (before the collision planes), in some cases, the mouse zone on the propellers is activated ...
How can this not happen?
Is the pluggin version too old and buggy on this technical point or is it my plans/ volume that are poorly placed or too small?
Thanks for your advices.
My problem is the following:
On the current aircraft I develop I have several mouse zone or clickable objects distributed on the Y axis while being placed on the X and Z axis
The problem is that when I am in the cockpit trying to click on an object that is located on the main panel, it happens that the mouse selects an object that is placed behind what breaks the immersion.
For example, on the propeller I created a mouse zone to be able to make "pull through" via the propeller or make start the engine as "hand start" but in the VC, trying to click on another mouse zone attached to a gauge for example, if the mouse move a few pixels select the mouse area of the propeller and have its tooltip that displays what I would not like if possible.
I use Blender 2.83.19 with the Blender2MSFS plugin in version 0.41.4
I placed a plane with an MSFS Collision material right in front of the main panel thinking that it would mask clickable objects placed behind the pilot’s point of view but it didn’t do what I thought
Of course there is also a cube all around the fuselage with an Occluder materialbut this one is supposed to prevent the external elements (rain, snow or grass, etc) to enter the cockpit
Concretely when I try to activate a mouse zone placed just in front of a gauge (before the collision planes), in some cases, the mouse zone on the propellers is activated ...
How can this not happen?
Is the pluggin version too old and buggy on this technical point or is it my plans/ volume that are poorly placed or too small?
Thanks for your advices.