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Here's a MSFS2020 Microsoft model, LOD0, extracted from MCX. I used a texture.cfg to reference the textures. Here's the XML file:
As you can read, I let the MSFS2024 compiler make the smaller LODs. Food for thought.
I'm guessing lots of MSFS2020 models will compile just fine with the MSFS 2024 compiler. And probably many 2020 object placement XMLs.
XML:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{485ffb58-f6ac-48ca-9077-2e20ef024fc6}" version="1.1">
<LODS autoGenerate="true"/>
<Animation name="Ambient" guid="A6F1C5D0-BEF6-449e-BAF8-FB777F27808F" type="Standard" typeParam="AutoPlay,Random" />
</ModelInfo>
I'm guessing lots of MSFS2020 models will compile just fine with the MSFS 2024 compiler. And probably many 2020 object placement XMLs.
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