• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS 2024 Scenery Rendering Enhanced ?

Today I scanned the latest 5 pages of MSFS forum at AVSIM, and ran across this interesting (...and humorous !) thread:


"Also, ground detail experience in FS2024 is aimed to rival that of Forza Horizon 5 according to Jorg:

"I flew over a woodland area in FS2024 the other day and choose to land at a site where it was possible to - in detail - identify thousands of pebbles under the water of a stream"

Hmmm... that kind of detail produced by Asobo, would "Fuel" my imagination about what MSFS 2024 might offer ! :)



OMG... Could this be a 'teaser' for a new MSFS (...aka Microsoft "Forza" Simulator) ? :laughing:

But seriously, with an upgrade to the Asobo flight environment physics engine in MSFS 2024, might we also be able to have variable terrain surface "GroundRoll" dynamics for takeoff / landing on gravel bars, snow, wet sand, mud etc. ? :scratchch

Looks like I'd better start saving up for a video card that does truly efficient RayTracing. :oops:

Last edited: