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[EDIT: Nope, no effect in sim, going to have to dig through the forums.]
At this point I can't get crash materials to work with the vessels. Not sure if I need to update my Blender version.
And I have no idea what I'm doing but I might be learning...
This is on the master albedo textures, I have the mast looking like aluminum and the hull looking clean. Not sure how it will translate to the sim...
This looks like the right settings for window reflectivity on high glass buildings, but I may be going about this the wrong way with MSFS PBR (I figure I can add the different textures for these values separately)
At this point I can't get crash materials to work with the vessels. Not sure if I need to update my Blender version.
And I have no idea what I'm doing but I might be learning...
This is on the master albedo textures, I have the mast looking like aluminum and the hull looking clean. Not sure how it will translate to the sim...
This looks like the right settings for window reflectivity on high glass buildings, but I may be going about this the wrong way with MSFS PBR (I figure I can add the different textures for these values separately)
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