Hi everyone,
I have a question. I´m nearly finished with my next aiport scenery. Now I wanted to do some perfomance optimization and tweaking and realized that the finsihed package was almost 500 MB large, which I deemed just too much for a small airport project. The culprit seems to be very large dds texture sizes in the final package. Many (or all) of my 2048x2048 textures are 5.5 MB big, even though the original png file size was around 500 KB for many of them. What explains the 10x increase in texture size. and is there a way to create smaller file sizes without lowering the resolution? I see that other people manage to build large international airports with only around 150 MB package sizes, so I guess I´m doing something wrong?
Thanks and cheers,
Fabian
I have a question. I´m nearly finished with my next aiport scenery. Now I wanted to do some perfomance optimization and tweaking and realized that the finsihed package was almost 500 MB large, which I deemed just too much for a small airport project. The culprit seems to be very large dds texture sizes in the final package. Many (or all) of my 2048x2048 textures are 5.5 MB big, even though the original png file size was around 500 KB for many of them. What explains the 10x increase in texture size. and is there a way to create smaller file sizes without lowering the resolution? I see that other people manage to build large international airports with only around 150 MB package sizes, so I guess I´m doing something wrong?
Thanks and cheers,
Fabian


