Hi Everyone,
I wrote a couple of posts in this forum last spring and have since then been tinkering....In summary, I was trying to import a spaceship/floating aircraft carrier (read: battlestar - search my posts under Avroman...) into FSX from the Google 3D Warehouse. I succeeded in doing this after much work AND also creating a hard-surface runway in GMAX. My initial plan was to modify the mesh, but in the end the solution was a flat plane ( i.e. geometric surface) ( also hard surface) in GMAX of the same size as the runway on the airborne air-carrier. It is then put immediately under the runway in the mesh.
The problem I now have ( always another challenge!) is twofold. Landing a fighter on the runway is fine EXCEPT the wheels/landing skids are slightly submerged into the deck. If I raise my "hard-surface" runway (no graphics) to deck level it zaps the graphics of the pre-existing runway ( of the mesh) and you get a blank surface.
Soooo, following Arno's video tutorial on graphics (on the church)(thank you for an excellent presentation!!) - I isolated the graphic for the runway from the texture file, made a dds file and applied it to the runway/plane surface in gmax. So far so good. Then, I attempted to put the "hard surface" copy over this. The hard surface has no graphics and is blank BUT (notably) NOT TRANSPARENT.
In the game you can land on the runway, but it flickers and you may glimpse the graphic through the flickering. I have attempted to change the opaque settings on the copy as per the previous thread & videos, but no dice. My aim is to recreate the runway as a plane surface with the correct graphic and such that it is a hard surface which is landable.
Any thoughts or possible solution directions would be welcome.
Thank you in advance,
John Allison
I wrote a couple of posts in this forum last spring and have since then been tinkering....In summary, I was trying to import a spaceship/floating aircraft carrier (read: battlestar - search my posts under Avroman...) into FSX from the Google 3D Warehouse. I succeeded in doing this after much work AND also creating a hard-surface runway in GMAX. My initial plan was to modify the mesh, but in the end the solution was a flat plane ( i.e. geometric surface) ( also hard surface) in GMAX of the same size as the runway on the airborne air-carrier. It is then put immediately under the runway in the mesh.
The problem I now have ( always another challenge!) is twofold. Landing a fighter on the runway is fine EXCEPT the wheels/landing skids are slightly submerged into the deck. If I raise my "hard-surface" runway (no graphics) to deck level it zaps the graphics of the pre-existing runway ( of the mesh) and you get a blank surface.
Soooo, following Arno's video tutorial on graphics (on the church)(thank you for an excellent presentation!!) - I isolated the graphic for the runway from the texture file, made a dds file and applied it to the runway/plane surface in gmax. So far so good. Then, I attempted to put the "hard surface" copy over this. The hard surface has no graphics and is blank BUT (notably) NOT TRANSPARENT.
In the game you can land on the runway, but it flickers and you may glimpse the graphic through the flickering. I have attempted to change the opaque settings on the copy as per the previous thread & videos, but no dice. My aim is to recreate the runway as a plane surface with the correct graphic and such that it is a hard surface which is landable.
Any thoughts or possible solution directions would be welcome.
Thank you in advance,
John Allison


