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Hey all,
So... I am trying to get 3 versions of my latest plane to show up in the sim. I have one plane, 4 models. 2 Models are 'single pilots' (male and female). 1 Model is a Couple. 1 Model is a Group of 4 people. The idea is to break the planes into separate folders so that I have 3 versions of weight load-outs; 1 person, 2 people, 4 people. Easy enough. Second, I linked everything via Alias in the configs of the second two folder systems, so that Panel, Sound, and Textures are all brought over or directed to the primary aircraft folder.
Folder one (single pilot) works fine.
Folder two and folder three cause the entire plane selection library to lock up. (Searching). It doesnt actually lock up the sim, it just sits there looking for planes in the library. So my second two folders must have thrown it a 'wobbly'.
* I changed all that I knew to change in the Aircraft configs.
* I have Alias Panel, Sound, Texture(s) configs, all linked back to the primary 1st folder.
What on Earth could be wrecking it? I have looked it over and looked it over. Its all in order... This system worked on P3D V2. I wonder if V3 does not support this? Anyone see the issue that I might be missing?
Sound Alias;
[FLTSIM]
alias=LHC_Trinidad_TB21GT\sound
Panel Alias;
[FLTSIM]
alias=LHC_Trinidad_TB21GT\panel
Texture Alias;
[fltsim]
alias=LHC_Trinidad_TB21GT\texture
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
fallback.4=LHC_Trinidad_TB21GT\texture
Specific Texture Alias;
[fltsim]
alias=LHC_Trinidad_TB21GT\texture.N221MA
fallback.1=..\LHC_Trinidad_TB21GT\texture.N221MA
fallback.2=..\LHC_Trinidad_TB21GT\texture
fallback.3=..\texture
fallback.4=..\..\..\..\Scenery\Global\texture
fallback.5=..\..\..\..\..\..\Scenery\Global\texture
Primary AIR file name: LHC_Trinidad_TB21GT.air
Primary Registry Block; (main)
[fltsim.0]
title=Trinidad 0
sim=LHC_Trinidad_TB21GT
model=
panel=
sound=
texture=N887TB
kb_checklists=TB_Checklist
kb_reference=TB_Reference
atc_id=N887TB
prop_anim_ratio=1.03
ui_manufacturer=Socata Aerospace
ui_type=Trinidad TB21 GT Turbo
ui_variation="N887TB"
ui_createdby="Lionheart Creations"
ui_typerole="Single Engine Prop"
Secondary AIR file name: LHC_Trinidad_TB21GT_Couple.air
Secondary Typical Registry Block (2nd folder set)
[fltsim.0]
title=Trinidad Two Passenger 0
sim=LHC_Trinidad_TB21GT_Couple
model=Couple
panel=
sound=
texture=N887TB
kb_checklists=TB_Checklist
kb_reference=TB_Reference
atc_id=N887TB
prop_anim_ratio=1.03
ui_manufacturer=Socata Aerospace
ui_type=Trinidad TB21 GT Turbo Couple
ui_variation="N887TB Couple"
ui_createdby="Lionheart Creations"
ui_typerole="Single Engine Prop"
Bill
LHC
So... I am trying to get 3 versions of my latest plane to show up in the sim. I have one plane, 4 models. 2 Models are 'single pilots' (male and female). 1 Model is a Couple. 1 Model is a Group of 4 people. The idea is to break the planes into separate folders so that I have 3 versions of weight load-outs; 1 person, 2 people, 4 people. Easy enough. Second, I linked everything via Alias in the configs of the second two folder systems, so that Panel, Sound, and Textures are all brought over or directed to the primary aircraft folder.
Folder one (single pilot) works fine.
Folder two and folder three cause the entire plane selection library to lock up. (Searching). It doesnt actually lock up the sim, it just sits there looking for planes in the library. So my second two folders must have thrown it a 'wobbly'.
* I changed all that I knew to change in the Aircraft configs.
* I have Alias Panel, Sound, Texture(s) configs, all linked back to the primary 1st folder.
What on Earth could be wrecking it? I have looked it over and looked it over. Its all in order... This system worked on P3D V2. I wonder if V3 does not support this? Anyone see the issue that I might be missing?
Sound Alias;
[FLTSIM]
alias=LHC_Trinidad_TB21GT\sound
Panel Alias;
[FLTSIM]
alias=LHC_Trinidad_TB21GT\panel
Texture Alias;
[fltsim]
alias=LHC_Trinidad_TB21GT\texture
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
fallback.4=LHC_Trinidad_TB21GT\texture
Specific Texture Alias;
[fltsim]
alias=LHC_Trinidad_TB21GT\texture.N221MA
fallback.1=..\LHC_Trinidad_TB21GT\texture.N221MA
fallback.2=..\LHC_Trinidad_TB21GT\texture
fallback.3=..\texture
fallback.4=..\..\..\..\Scenery\Global\texture
fallback.5=..\..\..\..\..\..\Scenery\Global\texture
Primary AIR file name: LHC_Trinidad_TB21GT.air
Primary Registry Block; (main)
[fltsim.0]
title=Trinidad 0
sim=LHC_Trinidad_TB21GT
model=
panel=
sound=
texture=N887TB
kb_checklists=TB_Checklist
kb_reference=TB_Reference
atc_id=N887TB
prop_anim_ratio=1.03
ui_manufacturer=Socata Aerospace
ui_type=Trinidad TB21 GT Turbo
ui_variation="N887TB"
ui_createdby="Lionheart Creations"
ui_typerole="Single Engine Prop"
Secondary AIR file name: LHC_Trinidad_TB21GT_Couple.air
Secondary Typical Registry Block (2nd folder set)
[fltsim.0]
title=Trinidad Two Passenger 0
sim=LHC_Trinidad_TB21GT_Couple
model=Couple
panel=
sound=
texture=N887TB
kb_checklists=TB_Checklist
kb_reference=TB_Reference
atc_id=N887TB
prop_anim_ratio=1.03
ui_manufacturer=Socata Aerospace
ui_type=Trinidad TB21 GT Turbo Couple
ui_variation="N887TB Couple"
ui_createdby="Lionheart Creations"
ui_typerole="Single Engine Prop"
Bill
LHC


