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Multiple autogen types for a single vegetation class shapefile

Kelvin Richardson

Resource contributor
Messages
152
Country
newzealand
Is it possible for Scenproc to add 2 or 3 different GUID's for a single shapefile rather than having to split the shapefile in multiple parts or creating a separate autogen class?

It would be good if Scenproc can allow adding multiple autogen and have some logic to mix these autogen based on a random number in percentage, i.e % of x trees and % of y trees.
 
Hi,

Do you mean that for each feature one of the specified guids will be chosen randomly? That's a feature that's on the wishlist. I'm testing it for library objects right now.
 
Yes,

Let's say I have 4 Vegetation Shape files, all for different vegetation i.e native trees, shrubs, mangrove, scrub.

These each have their own shapefile containing the features for each one.

I would like to be able to select multiple GUID's for each shapefile but this will apply to the features inside each shapefile. This means I can have multiple autogen for each shapefile but mixed randomly for the features in the respective shapefile.
 
As long as you still want one guid per feature it's possible. Having the same feature with multiple guids won't work.
 
Oh, I would only have a single feature in a shapefile, that feature would be a single vegetation type. From what you are saying it seems like this is not going to work for what I want.

I was hoping that for the single feature in a single shapefile I could assign a few GUID's to each one.

So it looks like I may have to split up the shapefile and assign a separate GUID to each one.
 
I think we might not be talking about the same. With a feature I mean a single polygon here.
 
Sorry misinterpreted what you said.

So in that case I can have one GUID per polygon (feature).

This means I can achieve what I want.

Thanks for clarification.

I am looking forward to this build.
 
Ok, once it's working for the library objects I'll add it to vegetation as well. It will probably be a few weeks before the new release is out (it's a combination of different changes I'm working on now).
 
Sorry if I misunderstood the context, but I'm using successfully multiple vegetation GUID's for a single feature (polygon).
The following script create multiple GUID's on unique polygon:

Code:
# short vegetation
CreateAGNPolyVeg|FTYPE=POLYGON;code_12=324;FROMFILE=CENTRO_VEG_Corine.shp|{3aa3f089-5d25-43b5-8186-74173e034f32}
CreateAGNPolyVeg|FTYPE=POLYGON;code_12=324;FROMFILE=CENTRO_VEG_Corine.shp|{d7fe02de-0b21-4849-a954-b855b8b52d7b}
CreateAGNPolyVeg|FTYPE=POLYGON;code_12=324;FROMFILE=CENTRO_VEG_Corine.shp|{7639234e-11fc-44ef-bbb9-d62e319399ab}
CreateAGNPolyVeg|FTYPE=POLYGON;code_12=324;FROMFILE=CENTRO_VEG_Corine.shp|{0533d2b5-2a93-4c4a-9660-069a3f73b921}
 
That will create multiple vegetation rectangles in the agn file. The approach suggested here was to have only one feature in the agn file but with a different guid.

For polygonal vegetation having multiple polygons with a different guid doesn't work well, all trees end up in the same place.

I can't remember if it works better for rectangular vegetation.
 
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