Heretic
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Yeah, I think the Render to Texture and UV editing tools in 3ds max are some of the only advantages of it over Gmax.
"Edit poly" modifier, higher resolution in the viewports, ... and there are more.
That's why I always hated texturing in Gmax, the screen capture on my low-res monitor was never accurate enough.
I'm doing a complete aircraft on a 14" 1024*768 screen.







