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Multiple SimObjects in the Same Asset Group?

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10
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portugal
Is it possible to have multiple simobjects sharing the same asset group? For now I have just two simobjects in my scenery but I imagine that in some sceneries that number can increase very quicky and then we have a lot of asset groups.

I tried to create an simobject asset group with the path to a folder where all the simobjects will be located each inside it's own folder with no success.

Thanks in advance, very much appreciated!
 
In the SDK look for Samples\DevmodeProjects\SimObjects\Animals\Bears This uses one Asset definition for 2 different types of bears. In the SimObject's sim.cfg, the fltsim.0 and fltsim.1 define the separate SimObjects. I think this would be the right way of organizing this to cut down on the number of Asset definitions.
 
In the SDK look for Samples\DevmodeProjects\SimObjects\Animals\Bears This uses one Asset definition for 2 different types of bears. In the SimObject's sim.cfg, the fltsim.0 and fltsim.1 define the separate SimObjects. I think this would be the right way of organizing this to cut down on the number of Asset definitions.
Thanks for this, I'll take a look at that sample.
 
I came up with an example. This example uses Landmarks as a common type, and the sim.cfg uses common attributes. This is the SDK jetway and the SDK windsock combined into one Asset group. SimObjectAssets.zip
 
Perfect, many thanks for the help! I'll implement my simobjects like this, it makes more sense to me and everything stays organized.
 
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