Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Surely want to help, but I don't have a clue what you mean by "...when I start up and during flight the proprotors start to glitch..."hey guys I hope one of you can help me out I'm using the v-22 on prepar3d v3. when I start up and during flight the proprotors start to glitch as if I was getting low fps even tho I'm getting about 50 fps is anyone else having this problem or know a fix to it?


Hey I'm also a mv-22 mechanic in the Marines if you got any questions about the systems I'll be glad to help you out and if you need any pictures of something I can help you with that as wellthink .... I need to rework proprotor disk.
I see now what you mean....here's the video you guys asked for I thought it should be a lot smoother

I see now what you mean....
I think it's the same thing reported by other users in other threads, about the proprotor disc animation being "choppy" .....
@Maryadi:
Just a suggestion ...
What I think the problem may be, is that the proprotor RPM is calculated in the dll, and the animation code in the mdl code sets the rotate position of the proprotor discs at each frame, based on a value calculated in the dll.
Is that correct ?? And is that done via an Lvar ??
Because even the slightest variance in internal scheduling in P3D, between dll and mdl code, would cause this "choppy" visuals.
And if my assumption is right: wouldn't a proper "lag" in the mdl code (== smooth the calculated rotation angle from frame-to-frame) solve this ??
@Edward:
- You said your framerate is around 50 or so; but is it stable at that value ??, or does it jump around between 45 and 55 or so ?? Which would prove the above assumption.
- Just to diagnose the problem: if you limit the framerate to 25, does that make it look better ??
Rob
It does jump around and I haven't tried to limit the frame rate I'll give it a shotI see now what you mean....
I think it's the same thing reported by other users in other threads, about the proprotor disc animation being "choppy" .....
@Maryadi:
Just a suggestion ...
What I think the problem may be, is that the proprotor RPM is calculated in the dll, and the animation code in the mdl code sets the rotate position of the proprotor discs at each frame, based on a value calculated in the dll.
Is that correct ?? And is that done via an Lvar ??
Because even the slightest variance in internal scheduling in P3D, between dll and mdl code, would cause this "choppy" visuals.
And if my assumption is right: wouldn't a proper "lag" in the mdl code (== smooth the calculated rotation angle from frame-to-frame) solve this ??
@Edward:
- You said your framerate is around 50 or so; but is it stable at that value ??, or does it jump around between 45 and 55 or so ?? Which would prove the above assumption.
- Just to diagnose the problem: if you limit the framerate to 25, does that make it look better ??
Rob

it looks the same if I limit the framerate it didn't fix itI see now what you mean....
I think it's the same thing reported by other users in other threads, about the proprotor disc animation being "choppy" .....
@Maryadi:
Just a suggestion ...
What I think the problem may be, is that the proprotor RPM is calculated in the dll, and the animation code in the mdl code sets the rotate position of the proprotor discs at each frame, based on a value calculated in the dll.
Is that correct ?? And is that done via an Lvar ??
Because even the slightest variance in internal scheduling in P3D, between dll and mdl code, would cause this "choppy" visuals.
And if my assumption is right: wouldn't a proper "lag" in the mdl code (== smooth the calculated rotation angle from frame-to-frame) solve this ??
@Edward:
- You said your framerate is around 50 or so; but is it stable at that value ??, or does it jump around between 45 and 55 or so ?? Which would prove the above assumption.
- Just to diagnose the problem: if you limit the framerate to 25, does that make it look better ??
Rob

@Maryadi:
Just a suggestion ...
What I think the problem may be, is that the proprotor RPM is calculated in the dll, and the animation code in the mdl code sets the rotate position of the proprotor discs at each frame, based on a value calculated in the dll.
Is that correct ?? And is that done via an Lvar ??
Because even the slightest variance in internal scheduling in P3D, between dll and mdl code, would cause this "choppy" visuals.
And if my assumption is right: wouldn't a proper "lag" in the mdl code (== smooth the calculated rotation angle from frame-to-frame) solve this ??
Rob

Hello Heater, I noticed in your video that you have scenery with V-22 Ospreys. can you inform me were i can find this to add to my FSX.Made a short quick-start tutorial if anyone is having issues starting up the aircraft.

Terrain scenery is freeware from Blue Sky Scenery, and airport scenery is MCAS Miramar by Jim Dhaenens.Hello Heater, I noticed in your video that you have scenery with V-22 Ospreys. can you inform me were i can find this to add to my FSX.

Awesome Presidential Livery, I worked on the HMX-1 for Boeing. Do you have the download config.HI Letourn,
Are these better?
View attachment 34077
View attachment 34078
The white top above is fictional, for now???
