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MV-22B Osprey

Which one is more performance friendly?

All GDI+ gauges that I have seen so far came with a considerable framerate hit.

in some case yes it was, that because i'm still beginner with this program. but after i growing my knowledge up, there many mistakes that I did.
if build GDI+ just like native C++ from SDK you would face to FPS Killer. there many thing you can do to make that more simple and lot easier.

i have 4 to 6 screen in this aircraft, with GDI+ lines reaching 1200 lines and still growing up. my computer not fast enough so i set my P3D fps limit to 20 fps. with all 6 screen active my fps still around 19.9 fps just like i use another aircraft.

for performance i feel both of them are same. just feeling not calculated by software or just see the P3D fps.
in my case

C++ only display 1 screen (PFD), 1 MFD gauge (default b737) and 3 gauge from default King Air. result from P3D is around 19.9 fps.

GDI+ has 4 screen (3 PFD, 1 EICAS),1 MFD gauge (default b737) and 3 gauge from default King Air. each screen can customize on it own screen (PFD, NAV, FLIR, STAT, SYST) and the most active calculate by know is PFD, other still WIP.
for note: 3 screen PFD call from 1 gauge, so if this displayed on 3 screen it will calculated 3 times simultaneously. the result i get is this still around 19.9 fps.

in early writing GDI+ ( around 200 lines ) and i missed 1 line to closed a "clip", that make big impact in P3D the FPS drop to 6 - 8 FPS. if beginner face framerate hit, maybe my experience can be a reference, "watch out what you type".

I'm still beginner, feel free to correct me.

add edit :
Have you tried the default Acceleration F/A-18 Hornet? Not all GDI+ gauges are slow. It all comes down to profiling and optimization -- see this post: http://www.fsdeveloper.com/forum/threads/gdi-gauges-cause-low-fps.15945/#post-103512.

i agree with it. i think there many way to build GDI+, long way or short way. but after that there still has the shortest way. just find it out.
 
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4 screen display from GDI+, 1 screen from default B737
2015-7-31_19-34-43-165.jpg
 
...wait so this is an add-on for an existing panel right? It can't be used on something else?

No I think a part of a default panel was used in this panel. ;) also getting the same panel on your aircraft would be a simple VC copy, however I would await the developers permission before doing that ;)
 
...wait so this is an add-on for an existing panel right? It can't be used on something else?
add the gauge from existing panel.cfg

gaugeXX=vtol folder!the vtol gauge, xx, yy, sizexx, sizeyy
put it where do you want, windowxx, or vcockpitxx

there will be 3 gauge must be added, display, vtol engine and xml

pm me if you want
 
update map. this is from default GPS 500 (modified)

2015-8-2_19-1-38-446.jpg


I have some question here. how to change color map?

1. I had been change the color from GPS 1000, but if using "shadow terrain" color change to another color. How it could be like that?

2. The color map. I want to change color map to another color, color in xml using HEX. I have color hex from photoshop ( sea color - BLUE -) after put in gps.xml, the result on sea color on gps became RED. can someone give a help what is going on here?
result from GPS map image (above) sea color have id color 0x593636
but different color in photoshop ( below)
Clipboard01.jpg
 
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Reverse the colors. XML hex colors are BGR instead of RGB!
 
MV-22B project have to delayed about 7 month. I have to studying outboard and not permitted using my own laptop. sorry about that.
 
Sorry to hear but good luck in your studies. Maybe it is better that you focus on that. I just hope we get to fly your Osprey at some point.
 
I try using transparent on GDI+, but there is the rest of the draw that does not disappear.
from image below the image should be on NAV centralized, but AH and some other item from PFD still there.

I trying to rotate the aircraft, and same as result, the degrees bar not disappear. it became wider, if i continue rotate, the bar is completely circle.
can someone give a help?

2015-8-9_18-53-4-338.jpg



SOLVED by add image flag on image static :
IMAGE_USE_ERASE | IMAGE_ERASE_ALWAYS,
 
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Last 1 month. in my little time, change some part, add some part and finishing model external and internal.

2015-11-10_19-53-42-729.jpg
2015-11-21_11-54-42-663.jpg
2015-11-20_22-51-50-819.jpg
2015-11-21_12-0-49-907.jpg


I have an issue, propeller wash effect not working well in P3D. I try use default P3D rotor wash, its working but not like rotor wash. Is anyone can give an explain.
 
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I have to say I am impressed.....You have come a long way. Those displays are looking good.
 
my study overseas finished, starting again my project. couple thing to do, 1 of them is test new flight dynamic.

2016-4-7_18-51-28-206.jpg


need some help ...
i still don't know how to synchronize fuel needed in sim flightplan and aircraft.cfg ? how to make calculation fuel needed and store it on aircraft.cfg?
 
That does look pretty sharp. Looking forward to this.

And let's get some proper MARINE paints for this baby!
 
Amazing model inside and out.

There's some info on the Aircraft.cfg fuel parameters on this page:

https://msdn.microsoft.com/en-au/library/cc526949.aspx#mozTocId38401

I would have thought that the flightplan would calculate only the fuel needed for the trip, so shouldn't be affected by the aircraft's fuel capacity. All you would need to do is specify the position of the tanks and their capacity etc, as shown in the fuel section of the above link. I think the flight plan fuel usage would be a totally separate issue based on the flight alone, and nothing to do with the aircraft.cfg.

I'm sure there are more knowledgeable answers to be found in the other sections of this site also.

Cheers,
 
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