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My First Model Need helps!

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2
Country
cyprus
Hi all;

i am new in modelling.I am using 3DS Max for 2 weeks but I made a plane.Firstly I started to make a basic WWII plane for FsX but now I got many problems.I registered from Cyprus and my english isn't excellent but I'll try to understand you...

Let's talk about the plane it isn't nice but i said my first model and using max for 2 weeks.I got some problems in animations,langing gears and I dont know how to get ready to fly this plane in FsX(SDK's to export this plane to FsX)...I want to make this plane please help me.

sukhoisu1.jpg



I don't make the propeller,spinner as you can see I modelled the landing gear but I got problems with them looking for tutorials and animations of airlerons..There are many things you can help me if you want...

Edit=I also have Gmax model(only fuselage) and I am using FSX and Fs2004 so if making compatible for fs9 easier way than make it for FsX I will choose Fs9.)
 
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Hi Kael,

welcome to the forum. First things first: the FSX SDK supports Max versions 7 thru 9 only. To some extent, things tend to work in 2008 also. Gmax would be the easier approach to aircraft modelling, you could then follow the superb Milton Shupe Gmax Tutorial for FS9. I may also point to the on site Wiki pages. Also, there is a very helpful "other place", the FFDS forum with plenty of tuts and tips there also...

:edit: and don't forget to read the essential SDK docs.

Cheers
 
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Thank you Capt_x ..I decided to start from zero in Gmax because there are many modelling mistakes and it isn't similar with the blueprints.Anyway Milton Shupe's tutorial is great for beginning.


I want to make this new Gmax model for Fs9 which SDKs I have to download? In Milton Shupe's tutorial he downloads Gmax,container etc..If I download them, will they work in my Fs9 I haven't got any service pack and really I dont know if Fs9 have one...
 
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FSX and FS9 have totally different SDKs...

A model that is built and animated using the FSX SDK can NOT be used in FS9.

A model that is build and animated using the FS9 SDK can (usually) be used in FSX. There are exceptions and/or compromises when used in FSX though.

However, since you are using Max, understand that there is no official support for exporting FS9 models, and you must therefore use kludges to accomplish your goal.

Honestly, you are trying to eat the whole meal in one bite! You really do need to get the very basics working first, otherwise you risk endless frustration and discouragement, and may well end up with a terrific model in Max, but one that cannot be exported/used in FSX... :eek:
 
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