n4gix
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Certainly that is good news Bill. That can only make it easier for everyone. I suppose the issue here is that for a lot of tools such as dotNET DirectX etc MS write the SDK for developers and that is what they would generally do. The FS SDK is being taken up by a much wider range of people than traditional developers. Just seemed to me that the work of a lot of people to make design tools more friendly and accessible should not be lost in the discussion that is comparing expensive tools for real world simulators with the FS SDK![]()
I fully agree! I think that ACES is on the right track by seeking to provide both professional quality SDKs and APIs. ACES are very much aware that the continued success and health of the franchise is - in a very large way - determined by the efforts of the third-party community. Because third-party efforts have consistently expanded what's achievable far beyond what ACES themselves had envisoned as the "limits" of the sim!
Two years ago, ACES hosted the first ever "DevCon" to which > 350 commercial and freeware developers were invited. This year, they are hosting the 2nd "DevCon," and have as of September 1 issued a public invitation for any third-party developers who're interested to submit an application for one of the open slots.
Much to my sorrow, I myself will be unable to attend this year, largely due to faltering financial health...
Personally, I think it would be a mistake of biblical proportions for ACES to develop and release a "Swiss Army Knife, unified development tool" for their FS franchise. It would effectively make it a "closed system" and stifle the ability of third-parties to extend the sim beyond the limits imposed by such a tool.



