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Hi Folks
I'd appreciate your comments on the following.
For the ODG's UKEZ offshore sector sceneries,
we will be adding > 250 Helipads
& eventually > 500 Water start positions, (suitable for vessels or seaplanes).
For the USEZ Gulf of Mexico,
the requirement will be a magnitude greater.
Our intent was to utilise the following taxonomy,
examples for -
- Offshore Helipads - QGCW_Captain_WPPA_AFX.BGL
- Harbour/Water Starts - GBABD_Aberdeen_Port_AFX.BGL
As these are all fake ICAOs, or UNLocodes
it is nescessary to include the facility name.
Do you still recommend we suffix each AFX
with the creator's name, i.e. _ODG ?
The AFX's will be placed in a specific folder structure
in an area specific subfolder,
as follows -
USER_CHOSEN_ADDON_PATH\Offshore\ODG\UKEZ\Extras\AFDs\FSX
NB - The board is inserting the gap in AFDs
The FSX directory is nescessary,
as we also have to support FS9 users,
and the files required are entirely different.
This method allows for a single scenery installation to be accessed by both FS9 & FSX users.
Are there any potential shortcomings to this approach ?
ATB
Paul
I'd appreciate your comments on the following.
For the ODG's UKEZ offshore sector sceneries,
we will be adding > 250 Helipads
& eventually > 500 Water start positions, (suitable for vessels or seaplanes).
For the USEZ Gulf of Mexico,
the requirement will be a magnitude greater.
Our intent was to utilise the following taxonomy,
examples for -
- Offshore Helipads - QGCW_Captain_WPPA_AFX.BGL
- Harbour/Water Starts - GBABD_Aberdeen_Port_AFX.BGL
As these are all fake ICAOs, or UNLocodes
it is nescessary to include the facility name.
Do you still recommend we suffix each AFX
with the creator's name, i.e. _ODG ?
The AFX's will be placed in a specific folder structure
in an area specific subfolder,
as follows -
USER_CHOSEN_ADDON_PATH\Offshore\ODG\UKEZ\Extras\AFDs\FSX
NB - The board is inserting the gap in AFDs
The FSX directory is nescessary,
as we also have to support FS9 users,
and the files required are entirely different.
This method allows for a single scenery installation to be accessed by both FS9 & FSX users.
Are there any potential shortcomings to this approach ?
ATB
Paul
Last edited: