• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Native MSFS2020 Aircraft Project

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1
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canada
Hi everyone,

Hope this post is in the right place! I'm in the very beginning phase of a personal project that I'm working on and I've realized very quickly that I do not have the design and 3D skills to complete my project lol. As a result, I'm going to have to find a 3D artist to work with and just had a few questions. It's quite ambitious of me to take this on, especially that I know very little about aircraft design and I know I have a lot of reading to do.

The aircraft is a custom jetliner that doesn't need a cockpit, virtual cockpit or flight dynamics since this will be controlled externally by another program. MSFS2020 will basically be used as an external scenery generator with a 3D model controlled through SimConnect. I know we're still figuring out things with MSFS2020 but, would it be safe to have someone start modelling the aircraft in blender? Things like animations are something I'd have to figure out at a later date. I don't have access to 3Ds Max which seems to be the go to for high quality add-ons. Am I starting in the right place or is there something else I should consider first? I'd like the model to have a very low impact on frame rates so should I specify any limits to the 3D artist?

Here are some of the things that I'd like to add to the blender model once it has been finished.

  • Animated flight controls
  • Animated landing gear
  • Landing, side, taxi, strobe and beacon lights
  • Flap and slat animation
  • Engine and reverser animation
  • Main & Cargo door animations
  • Wing views (cabin view not necessary)
Any advice would be appreciated,

Thanks in advance,

Jermaine.
 
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