- Messages
- 1
- Country

Hi everyone,
Hope this post is in the right place! I'm in the very beginning phase of a personal project that I'm working on and I've realized very quickly that I do not have the design and 3D skills to complete my project lol. As a result, I'm going to have to find a 3D artist to work with and just had a few questions. It's quite ambitious of me to take this on, especially that I know very little about aircraft design and I know I have a lot of reading to do.
The aircraft is a custom jetliner that doesn't need a cockpit, virtual cockpit or flight dynamics since this will be controlled externally by another program. MSFS2020 will basically be used as an external scenery generator with a 3D model controlled through SimConnect. I know we're still figuring out things with MSFS2020 but, would it be safe to have someone start modelling the aircraft in blender? Things like animations are something I'd have to figure out at a later date. I don't have access to 3Ds Max which seems to be the go to for high quality add-ons. Am I starting in the right place or is there something else I should consider first? I'd like the model to have a very low impact on frame rates so should I specify any limits to the 3D artist?
Here are some of the things that I'd like to add to the blender model once it has been finished.
Thanks in advance,
Jermaine.
Hope this post is in the right place! I'm in the very beginning phase of a personal project that I'm working on and I've realized very quickly that I do not have the design and 3D skills to complete my project lol. As a result, I'm going to have to find a 3D artist to work with and just had a few questions. It's quite ambitious of me to take this on, especially that I know very little about aircraft design and I know I have a lot of reading to do.
The aircraft is a custom jetliner that doesn't need a cockpit, virtual cockpit or flight dynamics since this will be controlled externally by another program. MSFS2020 will basically be used as an external scenery generator with a 3D model controlled through SimConnect. I know we're still figuring out things with MSFS2020 but, would it be safe to have someone start modelling the aircraft in blender? Things like animations are something I'd have to figure out at a later date. I don't have access to 3Ds Max which seems to be the go to for high quality add-ons. Am I starting in the right place or is there something else I should consider first? I'd like the model to have a very low impact on frame rates so should I specify any limits to the 3D artist?
Here are some of the things that I'd like to add to the blender model once it has been finished.
- Animated flight controls
- Animated landing gear
- Landing, side, taxi, strobe and beacon lights
- Flap and slat animation
- Engine and reverser animation
- Main & Cargo door animations
- Wing views (cabin view not necessary)
Thanks in advance,
Jermaine.