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Whilst editing airport HKJK where there is a circular terminal building, it was clear that, in order to fit more parking spots around the default FSX building, I would have to put the parking spots further away from the terminal. OK but now the default FSX jetways won't span from the building out to the aircraft!
I remembered downloading a freeware airport DAAG which included jetways - "jfk jetway01" and "jfk jetway02" - which had been used as 'extensions' to the normal ones. So I copy and pasted one of each from DAAG to HKJK. OK so far, in as much as they appeared in ADE. I even copied the required textures to the "texture" folder for my HKJK. Compiled without any messages but NO jetway extensions in FSX no matter what else I tried.
Eventually I looked back thro the forums and found an item where it stated that these items come from \Scenery\NAME\scenery\newyork.bgl and that to use them you need to add them as Models having extracted them using ModelConverterX. So I did that and added them as Models in ADE and, of course, they now work as I want. In my HKJK layout, ADE lists them as Models rather than Scenery Objects.
My question now is - in the downloaded DAAG file, the objects are listed as Scenery Objects rather than Models! Had the designer of DAAG done something to change them to Scenery Objects and if so, why?
This is the first time in all my ADE days when I have had to 'resort' to Models. I assume that if I ever wanted to 'use' any other items from "newyork.bgl" or any of the other similar scenery bgl's in FSX, I would have to use the same procedure?
I remembered downloading a freeware airport DAAG which included jetways - "jfk jetway01" and "jfk jetway02" - which had been used as 'extensions' to the normal ones. So I copy and pasted one of each from DAAG to HKJK. OK so far, in as much as they appeared in ADE. I even copied the required textures to the "texture" folder for my HKJK. Compiled without any messages but NO jetway extensions in FSX no matter what else I tried.
Eventually I looked back thro the forums and found an item where it stated that these items come from \Scenery\NAME\scenery\newyork.bgl and that to use them you need to add them as Models having extracted them using ModelConverterX. So I did that and added them as Models in ADE and, of course, they now work as I want. In my HKJK layout, ADE lists them as Models rather than Scenery Objects.
My question now is - in the downloaded DAAG file, the objects are listed as Scenery Objects rather than Models! Had the designer of DAAG done something to change them to Scenery Objects and if so, why?
This is the first time in all my ADE days when I have had to 'resort' to Models. I assume that if I ever wanted to 'use' any other items from "newyork.bgl" or any of the other similar scenery bgl's in FSX, I would have to use the same procedure?


