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I am writing you this message today because i am wondering how to get animated characters in fsx. I believe i have all the steps am just making a mistake somewhere.
I use the 3dsmax biped system then animate and then convert it into a bone animation by exporting as a fbx.
Then i collapse the trajectories make the texture a skinned mesh and apply a ambient animation to it.
I export the .x and .xanim file and use xtomdl to make a mdl file then i would export the mdl as a mdl with modelconvertx to be used in a library can you tell me what i am doing wrong the animation doesnt play in fsx
I use the 3dsmax biped system then animate and then convert it into a bone animation by exporting as a fbx.
Then i collapse the trajectories make the texture a skinned mesh and apply a ambient animation to it.
I export the .x and .xanim file and use xtomdl to make a mdl file then i would export the mdl as a mdl with modelconvertx to be used in a library can you tell me what i am doing wrong the animation doesnt play in fsx
