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What is 'x' supposed to mean in ADEx?The easiest way to create HD ground texture is using ADEx. Plenty of tutorials here on FSD. The other methods work great too, they just require more work IMO.
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P3D v4 - Need help in designing ground textures
I am trying to create textures for the markings painted on the taxiways for runway hold, taxiway directions, etc. Can anyone guide me in choosing the correct tools to be used, particularly with different layers to be used, the file format etc. Pramodwww.fsdeveloper.com
I am trying to create textures for the markings painted on the taxiways for runway hold, taxiway directions, etc.
Can anyone guide me in choosing the correct tools to be used, particularly with different layers to be used, the file format etc.
Pramod

www.fsdeveloper.com


The X stands for FSX.

What is 'x' supposed to mean in ADEx?
No.Does ADE-GP Editor currently impose a limit on the number of vertices used in source data for ex: vector curves, or the texture image mapped onto such vector objects ...before they are processed into flat 3D G-Poly objects ?![]()

Thanks for all those who responded to my question. But I still don't have my answer. Please see the attached picture, this is what I want to create. As suggested by some, I tried to search for any tutorials but did not find any. Also, as suggested by pinkjr, I tried to check the ADE but did not find any way of creating the ground poly.
I am a real-life pilot and find that more and more airports are marking even the runway numbers on the taxiway near the hold-short line. I wish the version of ADE can have this functionality.
Pramod
