Hey everybody,
I am learning how to make planes for FSX and now I am at the point where I need to make a texture. I have read that Lithunwrap was good to use for making UV maps, so I downloaded it and tried it, but I didn't get much out of it. When I tried to import my .mdl as a skeleton (if that is even what you are supposed to do) and it gave me an error message. It says "there was an error reading the file"
I am very lost when it comes to this so any help would be greatly appreciated.
But then again, maybe getting into Lithunwrap is getting ahead of myself. Is there a simple way to create a UV map from Gmax that I should use insteas of Lithunwrap?
I am learning how to make planes for FSX and now I am at the point where I need to make a texture. I have read that Lithunwrap was good to use for making UV maps, so I downloaded it and tried it, but I didn't get much out of it. When I tried to import my .mdl as a skeleton (if that is even what you are supposed to do) and it gave me an error message. It says "there was an error reading the file"
I am very lost when it comes to this so any help would be greatly appreciated.
But then again, maybe getting into Lithunwrap is getting ahead of myself. Is there a simple way to create a UV map from Gmax that I should use insteas of Lithunwrap?
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