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Hi all,
I'm looking for a way of being able to edit an existing cockpit model (via blender 2.93 with the MSFSToolkit and MSFS glTF importer add-ons) and the associated textures (maybe not required?)
What I'm trying to achieve is:
Take the Cessna 152 model (the actual one I'm using is the JPL_C152) and make it so the cockpit model just has a big solid pink cockpit panel with no gauges so I can use with Virtual Desktop passthrough mode on the quest.
I initially tried to change the `CESSNA_152_COCKPIT_MAIN_PANEL_ALBD.PNG.DDS` and just make it a solid magenta colour, which "kinda" worked, but just textured the cockpit with a magenta look but all of the glass gauges and instruments (throttles, radios, etc) still showed up.
So then my next idea was to load the `C152_cockpit_LOD00.gltf` into blender and just add a big rectangle covering the cockpit dashboard panel and setting it to have a magenta texture. I then exported from Blender, the gltf and bin file that it created and moved them into the JPL_C152 model folder (inside the SimObjects/Airplanes folder of the package) but the cockpit failed to load completely.
I assumed this was because what blender exports isn't game compatible and only ready for the SDK editor.
So I took a copy of the `GaugeAircraft` sample project, and copied my outputted C152_cockpit_LOD00.gltf and C152_cockpit_LOD00.bin into its model directory (and renamed them GaugeAircraft_Interior_LOD00.bin and GaugeAircraft_Interior_LOD00.gltf)
then I opened the project up in the msfs sdk and built it into a package. Then I moved the generated bin and gltf files from the package back to the C152 folder (and renamed them back to C152_cockpit_LOD00) but it still failed to load in the cockpit model.
So I clearly have no idea what I'm doing
But, is there anyone out there who knows how to achieve what I want to achieve?
Which is to edit an existing cockpit gltf in blender and add my magenta block over the dashboard.
(I know I can use Reality Mixed in SteamVR, but it adds additional overhead that I don't want, or need if I can do the above)
(I'm also aware of https://flightsim.to/file/64739/color-panel-for-vr-passthrough which is "ok" but not really good enough for what I want)
I'm looking for a way of being able to edit an existing cockpit model (via blender 2.93 with the MSFSToolkit and MSFS glTF importer add-ons) and the associated textures (maybe not required?)
What I'm trying to achieve is:
Take the Cessna 152 model (the actual one I'm using is the JPL_C152) and make it so the cockpit model just has a big solid pink cockpit panel with no gauges so I can use with Virtual Desktop passthrough mode on the quest.
I initially tried to change the `CESSNA_152_COCKPIT_MAIN_PANEL_ALBD.PNG.DDS` and just make it a solid magenta colour, which "kinda" worked, but just textured the cockpit with a magenta look but all of the glass gauges and instruments (throttles, radios, etc) still showed up.
So then my next idea was to load the `C152_cockpit_LOD00.gltf` into blender and just add a big rectangle covering the cockpit dashboard panel and setting it to have a magenta texture. I then exported from Blender, the gltf and bin file that it created and moved them into the JPL_C152 model folder (inside the SimObjects/Airplanes folder of the package) but the cockpit failed to load completely.
I assumed this was because what blender exports isn't game compatible and only ready for the SDK editor.
So I took a copy of the `GaugeAircraft` sample project, and copied my outputted C152_cockpit_LOD00.gltf and C152_cockpit_LOD00.bin into its model directory (and renamed them GaugeAircraft_Interior_LOD00.bin and GaugeAircraft_Interior_LOD00.gltf)
then I opened the project up in the msfs sdk and built it into a package. Then I moved the generated bin and gltf files from the package back to the C152 folder (and renamed them back to C152_cockpit_LOD00) but it still failed to load in the cockpit model.
So I clearly have no idea what I'm doing
But, is there anyone out there who knows how to achieve what I want to achieve?
Which is to edit an existing cockpit gltf in blender and add my magenta block over the dashboard.
(I know I can use Reality Mixed in SteamVR, but it adds additional overhead that I don't want, or need if I can do the above)
(I'm also aware of https://flightsim.to/file/64739/color-panel-for-vr-passthrough which is "ok" but not really good enough for what I want)