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NEED HELP

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27
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germany
when i generate my plane with fspackagetool i get these massage ( many times before i had no problems and i can test the airplane ingame but now it wont work )

project XML: C:\Users\mbuet\Desktop\Ask 13 Project\Ask13aircraftProject.xml
temp dir: C:\Users\mbuet\Desktop\Ask 13 Project
output dir: C:\Users\mbuet\Desktop\Ask 13 Project
PackageBuilder | Reading C:\Users\mbuet\Desktop\Ask 13 Project\Ask13aircraftProject.xml...
PackageBuilder | Preparing asset groups...
PackageBuilder | Done, 3 asset groups registered.
PackageBuilder | Generating commands for package michi-aircraft-ask13...
PackageBuilder | Preparing commands for asset group michi-aircraft-ask13...
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
PackageBuilder | Preparing commands for asset group ContentInfo...
PackageBuilder | Ready, 4 commands added.
PackageBuilder | Listing took 0s046ms.
PackageBuilder | Starting the build...
PackageBuilder | Build package michi-aircraft-ask13 ...
PackageBuilder | Building assets for the package michi-aircraft-ask13...
Copying files from source folder C:\Users\mbuet\Desktop\Ask 13 Project\PackageDefinitions\michi-aircraft-ask13\ContentInfo\...
Compiling GLTF data file ask_13.gltf...
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
Node with this name already exists: Bone.001, renaming to: BONE.001_3
Node with this name already exists: Bone.002, renaming to: BONE.002_3
Node with this name already exists: Bone.003, renaming to: BONE.003_3
Node with this name already exists: Bone.004, renaming to: BONE.004_1
Node with this name already exists: Bone.001, renaming to: BONE.001_4
Node with this name already exists: Bone.002, renaming to: BONE.002_4
Node with this name already exists: Bone, renaming to: BONE_3
Node with this name already exists: Bone.003, renaming to: BONE.003_4
Node 'Bone.005' has non-uniform scale with children, its children may behave/render incorrectly.
Node 'LBone.005' has non-uniform scale with children, its children may behave/render incorrectly.
mesh[93] primitive[0] has invalid or missing AsoboPrimitiveExtra data.
primitive[0] of mesh[93] ('59wxmatzsdwf.045') has no faces
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
GltfCompiler | Failed to validate optimized GLTF data
PackageBuilder | Output path does not exist: C:\Users\mbuet\Desktop\Ask 13 Project\_OutPut\michi-aircraft-ask13\SimObjects\Airplanes\michi_Ask_13\model\ask_13.gltf
PackageBuilder | Output path does not exist: C:\Users\mbuet\Desktop\Ask 13 Project\_OutPut\michi-aircraft-ask13\SimObjects\Airplanes\michi_Ask_13\model\ask_13.bin
Copying files from source folder C:\Users\mbuet\Desktop\Ask 13 Project\PackageSources\SimObjects\Airplanes\michi_Ask_13\...
Stop and reload file sound package C:\Users\mbuet\Desktop\Ask 13 Project\PackageSources\SimObjects\Airplanes\michi_Ask_13\...
Compiling Package Metadata...
PackageBuilder | Skip mirroring due to command failures.
PackageBuilder | Skip generation of package information due to command failures.
PackageBuilder | Finished, 0 skipped, 4 done and 1 failed, took 1s903ms. Failed: [michi-aircraft-ask13/michi-aircraft-ask13](9622197734455006139) - Command class AssetBuilder::glTFCompilerCommand_G
Drücken Sie eine beliebige Taste . . .
 
It appears you need to find this node "primitive[0] of mesh[93] ('59wxmatzsdwf.045')" and delete it.
 
I only interpret what is in the message. Presumably, this error arose after you modified the right aileron. If that is not the case, then the error could be inaccurately applied, or interpreted. Specifically, the error message states "the mesh has no faces." This is a practical impossibility, as meshes are composed entirely of faces. Now, if you deleted the part and the aileron vanished, clearly it contains faces that the software does not recognize. It suggests you should reconstruct that component and see if that rids you of the error.
 
ok i delete it and the error message is now gone and i must fix the aileron now, but the errors in red i dont know how to fix them, i tried to delete all my materials in blender no fix, for the bone.005 and LBone.005 i tried strg + A and scale but no changes when i put the xml in to the fspackagebuilder.
The Bone names 001 - 004 must be changed,
but the red marked errors make me ill and i found for the extensions problem no solution
i have no textures in blender now, only the weightpainted wing for wingflex but this is not visible

project XML: C:\Users\mbuet\Desktop\Ask 13 Project\Ask13aircraftProject.xml
temp dir: C:\Users\mbuet\Desktop\Ask 13 Project
output dir: C:\Users\mbuet\Desktop\Ask 13 Project
PackageBuilder | Reading C:\Users\mbuet\Desktop\Ask 13 Project\Ask13aircraftProject.xml...
PackageBuilder | Preparing asset groups...
PackageBuilder | Done, 3 asset groups registered.
PackageBuilder | Generating commands for package michi-aircraft-ask13...
PackageBuilder | Preparing commands for asset group michi-aircraft-ask13...
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
PackageBuilder | Preparing commands for asset group ContentInfo...
PackageBuilder | Ready, 4 commands added.
PackageBuilder | Listing took 0s047ms.
PackageBuilder | Starting the build...
PackageBuilder | Build package michi-aircraft-ask13 ...
PackageBuilder | Building assets for the package michi-aircraft-ask13...
Copying files from source folder C:\Users\mbuet\Desktop\Ask 13 Project\PackageDefinitions\michi-aircraft-ask13\ContentInfo\...
Compiling GLTF data file ask_13.gltf...
extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
Node with this name already exists: Bone.001, renaming to: BONE.001_3
Node with this name already exists: Bone.002, renaming to: BONE.002_3
Node with this name already exists: Bone.003, renaming to: BONE.003_3
Node with this name already exists: Bone.004, renaming to: BONE.004_1
Node with this name already exists: Bone.001, renaming to: BONE.001_4
Node with this name already exists: Bone.002, renaming to: BONE.002_4
Node with this name already exists: Bone, renaming to: BONE_3
Node with this name already exists: Bone.003, renaming to: BONE.003_4
Node 'Bone.005' has non-uniform scale with children, its children may behave/render incorrectly.
Node 'LBone.005' has non-uniform scale with children, its children may behave/render incorrectly.

extension 'ASOBO_normal_map_convention' not found; assuming DirectX convention for textures
Copying files from source folder C:\Users\mbuet\Desktop\Ask 13 Project\PackageSources\SimObjects\Airplanes\michi_Ask_13\...
Stop and reload file sound package C:\Users\mbuet\Desktop\Ask 13 Project\PackageSources\SimObjects\Airplanes\michi_Ask_13\...
Compiling Package Metadata...
PackageBuilder | Generating package information (layout from disk) ...
PackageBuilder | Validating Package 'michi-aircraft-ask13'...
PackageBuilder | Finished, 0 skipped, 5 done and 0 failed, took 1s990ms.
Drücken Sie eine beliebige Taste . . .
 
In the Console, there are three levels of messages, "basic" or report level (white font), caution messages (yellow font) and warnings in red. the warnings are the only error messages that will prevent a Build. "Asobo normal map convention not found" is a message we can ignore, the non uniform scale messages are pretty much the same. If you see parts behaving oddly in the simulator, you might have to find the relevant nodes and insure that the children of those nodes are scaled to the same parameter and the parent.
 
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