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FSXA New 3D Grass technique??

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61
Hi Developers, :)

3D Grass techniques have been developed a lot since the grass now looks extremely realistic in some sceneries. There are some common ways and ideas that most developers use, like the first/original idea which is based on duplicating grass layers and raise them a little bit. This idea is Copyright Lars (29Palms) BTW! :cool:
However I think that those ways turned very old since we see now very awesome looking 3D Grass, like this one by ORBX: :D

http://www.flightsimstore.com/images/images_big/ORB-114_pic1.jpg
http://www.flightsimstore.com/images/images_big/ORB-114_pic3.jpg
http://www.flightsimstore.com/images/images_big/ORB-114_pic4.jpg
http://www.flightsimstore.com/images/images_big/ORB-114_pic5.jpg

Great grass, isn't it?? :D

Anyways, so my question is the title itself! Is there any new way/technique to make awesome 3D Grass which looks much real/better like in the photos that I attached earlier?? :scratchch

Thank you in advance! ;)
 
I like the image of the portable - single wide really, with the typically raggedly overgrown lawn and front walkway and the otherwise perfect umbrellas on the deck, the guy on the - what is that, a laptop? would have had to wade through the grass to put those shades up. Omg guy, get up off your flight simulator and go mow the lawn!
 
I like the image of the portable - single wide really, with the typically raggedly overgrown lawn and front walkway and the otherwise perfect umbrellas on the deck, the guy on the - what is that, a laptop? would have had to wade through the grass to put those shades up. Omg guy, get up off your flight simulator and go mow the lawn!
Lol :rotfl:
I'm really impressed too... I'm wondering how they did it!!!!!! Any ideas please? :stirthepo
 
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Hi William:

Google is your friend (sometimes):

https://www.google.com/#q=site:www.fsdeveloper.com+3D+grass


I believe you will find that the grass objects at the above airport in question are the more commonly seen "2D sprites" with Alpha channel transparency made of double-sided, cloned and rotated copies of that textured 2-sided sprite plane intersecting the original, located at varying positions in several multiple-object MDLs. ;)


The visual quality and the size of the grass blades in the texture images can also make such objects look better when rendered in FS at run time. :idea:

GaryGB
 
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Yeah, you can see exaples of this on turbosquid. Or You can buy their scenery and look at the textures to figure it out.
 
I tried the layer method, followed by the other method. Liked the second sooo much better!
grass.jpg
12694503_831523860303277_8452281290141280947_o.jpg


grass.jpg
 
I know the grass looks a bit exaggerated, but its not. They barely ever mow the grass at CPX!
 
Hi William:

Google is your friend (sometimes):

https://www.google.com/#q=site:www.fsdeveloper.com+3D+grass


I believe you will find that the grass objects at the above airport in question are the more commonly seen "2D sprites" with Alpha channel transparency made of double-sided, cloned and rotated copies of that textured 2-sided sprite plane intersecting the original, located at varying positions in several multiple-object MDLs. ;)


The visual quality and the size of the grass blades in the texture images can also make such objects look better when rendered in FS at run time. :idea:

GaryGB
Thank you for the tips! Love so much your explanation :)
Yeah, you can see exaples of this on turbosquid. Or You can buy their scenery and look at the textures to figure it out.
I didn't understand :eek: Could you please explain more please ... What do you mean by "exaples"?
I tried the layer method, followed by the other method. Liked the second sooo much better!
View attachment 27412 View attachment 27414

View attachment 27412
Your grass look great! Looks amazing! :) BTW: can you tell me where do you get such a nice 3d grass texture? I searched on this before on Google Images and www.textures.com but nothing found. I just found 2D seamless grass textures (Captured from the top)
Any help would be great!

Thank you so much for the replies! And sorry for the late reply! :)
 
Thank you for the tips! Love so much your explanation :)

I didn't understand :eek: Could you please explain more please ... What do you mean by "exaples"?

Your grass look great! Looks amazing! :) BTW: can you tell me where do you get such a nice 3d grass texture? I searched on this before on Google Images and www.textures.com but nothing found. I just found 2D seamless grass textures (Captured from the top)
Any help would be great!

Thank you so much for the replies! And sorry for the late reply! :)

Russ I did google them, do Grass Texture and then select the "Tall" group...plenty to choose from. Do note that I don't use them directly from Google, I do a lot of transparency editing with Photoshop, but you get the idea. Combine images, adjust height, etc....
 
Russ I did google them, do Grass Texture and then select the "Tall" group...plenty to choose from. Do note that I don't use them directly from Google, I do a lot of transparency editing with Photoshop, but you get the idea. Combine images, adjust height, etc....
Thank you for your reply ... I appreciate it! :)
 
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Yes, I like the second one too.
But it is quite a lot of work too, isn't it?
 
Hi Tic,

Not really. I must say you need to have a nicely "dotted" alpha channel, and some experimentation with distance between transparency planes and offset. I got something pretty decent on first attempt.

My best advise, just try it.

David
 
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