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New FSX scenery design tool using Google Earth

Hi Doug.

As long as we have your ear on this...

how does the sim determine priority among similar polygons? For example, in the same shapefile, 2 overlapping polygons of the same general type?

Dick

My gut feel is that it would be essentially random (read order or reverse-read order).

I would recommend avoiding this scenario.

-Doug
 
Unfortunately support for the B-both traffic direction option did not make it into FSX. Sorry.

-Doug

That's a shame! Does this mean that the two-way roads in FSX are actually made from two separate paths next to each other (or are the SDK tools damaged)?

Chris
 
What I'm doing wrong? My river is on the picture below:

wislaoe2.jpg


Here is the part of KML file:

<?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://earth.google.com/kml/2.1">
<Placemark>
<name>wisła</name>
<description>Hydro_Polygons_Generic_River_Perennial</description>
<Style>
<PolyStyle>
<outline>0</outline>
</PolyStyle>
</Style>
<Polygon id="ID_copy0">
<outerBoundaryIs>
<LinearRing>
<coordinates>
20.65357560483244,52.42557056302384,0 20.65385471981905,52.42566401765699,0 20.65466061594637,52.42601443453565,0 20.65597982531449,52.42607625555922,0 20.65719734638113,52.42633049924037,0 20.65776729656278,52.42640828414693,0 20.65933954452777,52.42685927973299,0 20.66161126702525,52.42739121588301,0 20.66385467074379,52.42768080810415,0 20.66628554829099,52.4280873196402,0 20.66864133451556,52.42812468071941,0 20.66965539923032,52.42835157476507,0 20.6718063504707,52.42875786751701,0 20.67351550363372,52.42884000623327,0 20.67489993822197,52.42872260282723,0 20.6771426157009,52.42833633845123,0 20.67909853076853,52.42802324898225,0 20.68220653705377,52.4271275192549,0 20.68465741781965,52.4262958956368,0 20.686452453738,52.42578379968631,0

[...]

20.65277120417471,52.42506550623163,0 20.65357560483244,52.42557056302384,0 </coordinates>
</LinearRing>
</outerBoundaryIs>
</Polygon>
</Placemark>
</kml>

Please help :confused:
 
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That's a shame! Does this mean that the two-way roads in FSX are actually made from two separate paths next to each other (or are the SDK tools damaged)?

Chris

SDK tools are fine. The two-way roads in FSX are just what you said. I'm not sure exactly what the in-game issue is. I expect that as time ran out two-way traffic was deemed less important than some other work that needed doing. Unfortunately hard decisions must be made.

I can't remember if two way just defaults to one direction. If so, you might just continue to do two way. Maybe it'll magically start working in the future.

-Doug
 
Looks like a river to me. What are you considering wrong (other than the road surface)?

The road crossing the river looks like a good place for an extrusion bridge (see BglComp SDK docs). Note that the road vector would need to be chopped out of the area that corresponds to the bridge.

-Doug

What I'm doing wrong? My river is on the picture below:

wislaoe2.jpg


Here is the part of KML file:

<?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://earth.google.com/kml/2.1">
<Placemark>
<name>wisła</name>
<description>Hydro_Polygons_Generic_River_Perennial</description>
<Style>
<PolyStyle>
<outline>0</outline>
</PolyStyle>
</Style>
<Polygon id="ID_copy0">
<outerBoundaryIs>
<LinearRing>
<coordinates>
20.65357560483244,52.42557056302384,0 20.65385471981905,52.42566401765699,0 20.65466061594637,52.42601443453565,0 20.65597982531449,52.42607625555922,0 20.65719734638113,52.42633049924037,0 20.65776729656278,52.42640828414693,0 20.65933954452777,52.42685927973299,0 20.66161126702525,52.42739121588301,0 20.66385467074379,52.42768080810415,0 20.66628554829099,52.4280873196402,0 20.66864133451556,52.42812468071941,0 20.66965539923032,52.42835157476507,0 20.6718063504707,52.42875786751701,0 20.67351550363372,52.42884000623327,0 20.67489993822197,52.42872260282723,0 20.6771426157009,52.42833633845123,0 20.67909853076853,52.42802324898225,0 20.68220653705377,52.4271275192549,0 20.68465741781965,52.4262958956368,0 20.686452453738,52.42578379968631,0

[...]

20.65277120417471,52.42506550623163,0 20.65357560483244,52.42557056302384,0 </coordinates>
</LinearRing>
</outerBoundaryIs>
</Polygon>
</Placemark>
</kml>

Please help :confused:
 
Looks like a river to me. What are you considering wrong (other than the road surface)?

The problem is - as far as I understand after several tests - the river is at 0 m altitude. Any idea what to do if the river should be at the general mesh alt?
 
The problem is - as far as I understand after several tests - the river is at 0 m altitude. Any idea what to do if the river should be at the general mesh alt?

I believe this issue was raised elsewhere in the thread. The KLM tool is currently poking zeros into both water and flattens. I believe the tool author intends to address the issue.

-Doug
 
Two way roads

Doug

I've used the brute force approach of adding a separate path for each direction on a few roads around EGSC and a couple of other airfields near Cambridge. I thin the effect is worth the extra effort (which is not really that great).

The initial experimental traffic file is available at URL deleted. This just contains the traffic as it's intended to be used with the VFR photoscenery of the UK.

Thanks again for a really useful program!

Chris

Sorry - I've removed the link until I have clarification from Google as to whether this use of Google Earth data is legal.
 
Last edited:
Polygons without elevation

Dear Mathew:

If i create a polygon without elevation the polygon will cover the terrain like phototerrain o will be a flat polygon?

I saw i the avsim forum that you achieved to place a river polygon over the
deafult terrain and the river cover the terrain like a not flatten polygon(Like Phototerrain).

A river with elevation points is a problem to areas with mountains, i would have to create river polygons with different elevations like a stair...

Thanks.
Alfredo Mendiola Loyola
Lima Perú
 
A river with elevation points is a problem to areas with mountains, i would have to create river polygons with different elevations like a stair...

Hi Alfredo.

The terrain.cfg lists this:

// Legacy_LandWaterMask_Water_NoFlatten
[Texture.381]
Name=Legacy_LandWaterMask_Water_NoFlatten
Color=FF638AC2
guid={5835459A-4B8B-41F2-ADC1-DEE721573B28}
Textures=OCEAN_SEA_LARGE_LAKE
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=80000
Water=Yes


There is no flattening to this GUID. :)

Dick
 
If it is an extrusion bridge (non-autogen replacement for the FS9 autogen bridges) you exclude them using ExclusionRectangles (see SDK documentation for BglComp tool) with excludeExtrusionBridgeObjects***.

If it's a modelled bridge (i.e. a suspension bridge, bridge with towers...) I believe you use an ExclusionRectangle with excludeLibraryObjects.

To be safe, use both excludeExtrusionBridgeObjects*** and excludeLibraryObjects.

*** There was an omission from the bglcomp.xsd file - the ExclusionRectangle tag excludeExtrusionBridgeObjects which works just like the other excludeXxxxxxObjects tags. So you'll currently need to add that to the schema.

-Doug

Excellent, finally I'm another step towards FSX compatibility for my FS9 scenery.
 
How to tag?

With FSX KML you use Google Earth the create "tagged" polygons and polylines (a KML file) which are then converted by FSX KML into ShapeFiles, which are then processed by the FSX SDK Shp2Vec tool.

Basically you "trace" features (coastlines, rivers, lakes, roads, airports, cities, parks, beaches, taxiways etc) in Google Earth, save the KML, run FSX KML, and hey presto, accurate scenery! Its very easy to use.

hi Mattew,
I have tried very hard to "tag" a scenery function with one of the tags in
FSX_KML_TAGS.XML, but until now i deed not succeed.
Can you please give any help.
Thanks in advance.
bye
Bert
 
hi Mattew,
I have tried very hard to "tag" a scenery function with one of the tags in
FSX_KML_TAGS.XML, but until now i deed not succeed.
Can you please give any help.
Thanks in advance.
bye
Bert

Hi... are you using GE plus or the NEW (1st Nov) beta version of GE free edition?

You need either GE plus or the NEW beta of GE free edition because it allows you to create polygons and polylines.

The new free beta version of GE free edition can be found here
http://earth.google.com/earth4-beta6.html
 
User textures in FSX KML?

Matthew

I’ve been successful so far in using this very neat, clever and simply applied utility. I’m looking forward for further developments.

My knowledge of the FSX terrain formatting and set up is weak at the moment but I’m looking for the possibility to be able to place custom generated textures within defined polygons using your program with say a special “user’ tag. Do you think this would be feasible? If so what would one need to do to “activate” such a texture? Re
 
Custom Road Textures

Dear Mattew:

Can i assign custom textures or FSX Textures to the road?

I want to assign desert textures to some offroad ways using FSX_KML

Thanks,
Alfredo Mendiola
Lima Perú
 
Adding a z value to shapefile.."are we there yet, daddy?"

I have successfully removed my original flatten and have a new flatten poly to try but I am stuck on HOW to add a z value to my shapefile(a la earlier Rhumbaflappy post). I can't see a way to do this in ArcExplorer....:eek: . Is this possible at this early stage?

GREAT PROGRAM, BTW. It's nice to get in early on the ground floor.
 
Excluding a flatten

FYI.........

There are several tags which I think by their description should remove an airport background flatten.

These didn't work..........
Exclude_Airport_Backgrounds_Flatten
Exclude_Airport_Backgrounds_Flatten_ExcludeAutoGen
Exclude_Airport_Backgrounds_Flatten_MaskClassMap

This one worked........
Exclude_Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen :p

Perhaps this might save someone some time.
 
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