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New MCX Preview Correction affecting FXEditor?

Pyscen

Resource contributor
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Hello Arno,

Just wondering if the preview corrections within MCX you have just completed (26/02/2021), need to be made within FXEditor's preview, or were the corrections just because of PBR?
 
FXEditor uses the same code for the preview, so the latest release of FXEditor also has these fixes now. They are related with shader changes I made and did also apply to non-PBR materials.
 
I'm not sure if I understood correctly, this tool allows you to view all the effects in real time, by analogy with SDK visualfxtool.dll?
I am looking for a handy tool to view dynamic light :wizard:
 
Hi,

Yes, FXEditor is a tool that gives you a text editor on the left and a preview of the effect on the right. That way you can interactively edit the effect file.

Be aware that I tried to replicate how effects look in the sim, but there might still be small differences.
 
Hi!
then I correctly understood this, but unfortunately I cannot see the effect visually (preview of the effect on the right win), I think I used all possible options, but it did not help (
 
What kind of effect have you made?
 
What kind of effect
any, such as this:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=SpotLight
Radius=5000
Priority=0

[Properties]
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
Light=1
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=00.00, 00.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=28
X Scale=120.00, 120.00
Y Scale=0.00, 0.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Static=1
Face=0, 0, 0

[ParticleAttributes.0]
Color Start=0, 0, 0, 0
Color End=251, 193, 87, 100
Bounce=0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Falloff Exponent=2
Inner Cone Angle=20.00
Outer Cone Angle=90.00
Intensity Day=0.00
Intensity Night=32000.00
 
A spot light effect will only be visible if you have some geometry to shine on. So you would have to enable the drawing of the plane for that. You can specify the direction and offset from the origin of the plane as well in the toolbar.
 
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