Hello all ...
I'm working on a "vintage" one.
This means just today, and she is not finished:
maybe 90.000 polys ...
witout the pilot(s) ...
-
The question is:
How far can we go ?
-
Every day, after a modelling session, I always make an export and a FSX test.
My rig is a low one (IE5 and a low ATI 5xxx).
And I still have my 25 fps.
-
For sure, I stay in VFR without any traffic.
But ...
My question is:
Without any regards on scenery.
Just the plane.
What is the worst ?
Polys ?
Textures (1024 / 2048 / 4096 ...) ?
Draw calls ?
-
There she is

-
And I like this kind of detail

-
So to resume.
As lot of you are actual modellers.
Your advice will be welcome.
On the limits and why.
-
Daniel.
I'm working on a "vintage" one.
This means just today, and she is not finished:
maybe 90.000 polys ...
witout the pilot(s) ...
-
The question is:
How far can we go ?
-
Every day, after a modelling session, I always make an export and a FSX test.
My rig is a low one (IE5 and a low ATI 5xxx).
And I still have my 25 fps.
-
For sure, I stay in VFR without any traffic.
But ...
My question is:
Without any regards on scenery.
Just the plane.
What is the worst ?
Polys ?
Textures (1024 / 2048 / 4096 ...) ?
Draw calls ?
-
There she is

-
And I like this kind of detail

-
So to resume.
As lot of you are actual modellers.
Your advice will be welcome.
On the limits and why.
-
Daniel.




