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Hi,
I recently became interested in making my own textures for Flight Sim. My goal right now is to texture the original FSX A321 model. I have MSFSX Deluxe with Acceleration installed and I have also installed all the proper versions of the SDK. I read some of the tutorials and such but so far i have one concept that i don't completely understand. So far( as i understand) the only way to repaint original fsx aircraft is to edit the 2D textures that are in the aircraft folder.(I have all the right tools and such for editing in photoshop). Now that's all good but if i wanted to create writing on the aircraft skin the way that the original airbus textures are layed out they prove really challenging to edit. Plus, (correct me if I'm wrong) the SDK only came with .psd for the b747 and b737 textures. If it would have hade one for each one (again if there is .psd for all aircraft please tell me) it would have made the job a little more easier.
Also I do have 3DS Max 9 and if i understand correctly that could make my job retexturing the aircraft a million times easier because I could simply apply my designs to the model. Which brings me to my final question. Is there a legit way that the original FSX model aircraft can be opened in a 3D modeling program and therefore be textured?
If someone could give me a detalied answer i would really appreciate it, I have been hunting down the web and it's been giving me a headache because i have found no real results.
Thank you,
Eagl3
I recently became interested in making my own textures for Flight Sim. My goal right now is to texture the original FSX A321 model. I have MSFSX Deluxe with Acceleration installed and I have also installed all the proper versions of the SDK. I read some of the tutorials and such but so far i have one concept that i don't completely understand. So far( as i understand) the only way to repaint original fsx aircraft is to edit the 2D textures that are in the aircraft folder.(I have all the right tools and such for editing in photoshop). Now that's all good but if i wanted to create writing on the aircraft skin the way that the original airbus textures are layed out they prove really challenging to edit. Plus, (correct me if I'm wrong) the SDK only came with .psd for the b747 and b737 textures. If it would have hade one for each one (again if there is .psd for all aircraft please tell me) it would have made the job a little more easier.
Also I do have 3DS Max 9 and if i understand correctly that could make my job retexturing the aircraft a million times easier because I could simply apply my designs to the model. Which brings me to my final question. Is there a legit way that the original FSX model aircraft can be opened in a 3D modeling program and therefore be textured?
If someone could give me a detalied answer i would really appreciate it, I have been hunting down the web and it's been giving me a headache because i have found no real results.
Thank you,
Eagl3
