Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Maybe you should ask MatthiasKNU, who is member of this forum and is doing tremendous work on other VCs
As the old saying goes: "Nothing gets done when there's more than one engineer in the room."





Much better. Looking good!I changed my image hoster, hopefully you can see them now.
Thank you, Daniel. I started a clean mapping of the mesh yesterday and will try myself at the textures. When it goes as expected and I fail, I will ask our texture gurus for some help![]()


I used to do a lot of textures for various Half-Life mods and maps in the past but that is almost 15 years ago now and I have no experience of FSX texturing whatsoever so I'm afraid that I can't help you with the texturing even if I would like to do so.






The autocoarsen system is an automatic drag reduction system that is normally armed during takeoff and landing. The autocoarsen system is supplied from the Left Essential Bus and controlled by the AUTO COARSEN switch located on the PROPELLER panel. The system monitors various engine parameters in order to detect an engine failure. Depending on engine power, the system is armed in either a high or low power mode. The current mode is identified by illumination of the green AUTOCOARS HIGH or AUTOCOARS LOW light on the flight status panel. Autocoarsening is activated when any two of the monitored parameters for the existing mode decrease below established thresholds. When activated, full propeller feathering is accomplished automatically.

I would likely have named it "Auto Pitch" myself, but then I'm not Swedish!![]()

