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FSX night texture with resamble

Messages
355
Country
italy
Hi I am building a Ustica's Photoreal scenery when i create scenery with resamble without night texture I haven't problem, when I use night texture I have a white rectangle around the island How Can I solve the problem? This is the photo and the resamble Tkanks to all!

[Source]
Type = MultiSource
NumberOfSources = 4
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247.BMP"
Variation = day
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06


[Source2]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247_lm.BMP"
Variation = Night
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 38.7540833
ulxMap = 13.0957031
xDim = 1.07288364955357E-05
yDim = 8.37179687500009E-06

[Source3]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Blendmask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06

[Source4]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Watermask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06

[Destination]
DestDir = "output"
DestBaseFileName = "Ustica_photo"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 

Attachments

  • photoreal_21052014_185058.jpg
    photoreal_21052014_185058.jpg
    46.8 KB · Views: 363
Hi,

I see the blend and water masks are different for the day and might version. Did you do that on purpose?
 
I taken night source from inf created with sbuilder that has also blend and water mask, in this case are the channels the same?
 
The night source is OK, the day source is trying to use the night source as a blend mask and the blend mask as the landwater mask. Change Channel_BlendMask = 2.0 and Channel_LandWaterMask = 3.0 in the first source so that they read the same as the night source:

Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0

Jim
 
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