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Hi I am building a Ustica's Photoreal scenery when i create scenery with resamble without night texture I haven't problem, when I use night texture I have a white rectangle around the island How Can I solve the problem? This is the photo and the resamble Tkanks to all!
[Source]
Type = MultiSource
NumberOfSources = 4
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247.BMP"
Variation = day
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247_lm.BMP"
Variation = Night
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 38.7540833
ulxMap = 13.0957031
xDim = 1.07288364955357E-05
yDim = 8.37179687500009E-06
[Source3]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Blendmask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Source4]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Watermask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Destination]
DestDir = "output"
DestBaseFileName = "Ustica_photo"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
[Source]
Type = MultiSource
NumberOfSources = 4
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247.BMP"
Variation = day
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247_lm.BMP"
Variation = Night
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 38.7540833
ulxMap = 13.0957031
xDim = 1.07288364955357E-05
yDim = 8.37179687500009E-06
[Source3]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Blendmask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Source4]
Type = bmp
Layer = Imagery
SourceDir = "SourceData"
SourceFile = "L16X70304X70359Y50208Y50247Watermask.bmp"
ulyMap = 38.7540832757915
ulxMap = 13.095703125
xDim = 1.07288360595706E-05
yDim = 8.37179436292482E-06
[Destination]
DestDir = "output"
DestBaseFileName = "Ustica_photo"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85

