• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Night textures gets ruined

Speaking of Night problems with Scenery...every time Night arrives after several minutes the old " R6025 - pure virtual Function Call " [Microsoft Virtual C++ Runtime Library] crashes FSX. I have tried everything I can for a long time now ie Graphic cards and their settings, Scenery reductions, AI aircraft removal etc etc Latest C++. The only thing that seem to help is switching off my second monitor (I use two for ease of drawing Airports). Anyone with some new idea's would be great

Start a new thread with this topic. It will get more exposure that way.
Being here in this thread it may not get noticed by people who have had this problem before.

If you start a new thread, I can assist you there. First we will need to get the error report for the crash log. We will continue in the new thread.

Click Here to start a new thread in the GENERAL CHAT thread.

Click Here to go to the General Chat board.
 
Btw I examined the night texture of Flytampa's scenery and as far as I could see, the texture seems scaled in terms of color number and quality. I also think that keeping the number of colors low enough, you can earn in therms of quality as during the night the full palette of each colors are not required.

Comparing their fade light lamp effects with mine, I noticed that the glow itself is a combination of no more than 10 colors.
 
and ras, have you tried the new image tool we were talking about earlier in this thread as well? to fsx? mine is for fs9 and as i understood it some hope could be put to that little program.
 
Ok got the new Imagetool and it didn't have anything new in store for that issue it seems..
So back at doing different editing. Any more tips about that?
 
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