Here's a building I did with that method (click on JPEG 3 to see night shot):
City Place Tower/Dallas
I have your CityPlace Tower in my sim. It complements well my Terminal D at DFW:
http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=122682
I examined your building very closely and I thought it was a fine job. It goes well when one is approaching KDAL from that direction. My building is a few miles west...
By default when you create a new FSX material the "Emissive" property is set to "AdditiveNightOnly" by default. That means that at night time, the simulator is blending your Diffuse texture and your Night Texture together, which makes it brighter than you probably want.
This is a good explanation that to me, the SDK fails to explain very well. Last year, it took me a while to figure out what "additive" even meant. I was a beginner.
For a while, I could not fathom why my objects got so bright at night. I had assumed that "Blend" was the default mode, which to me seems logical--you want a night texture at night, a blend during dawn/dusk, and diffuse in the day.
Setting it to "Additive" only, causes the the two textures to be blended regardless of the time of day.
But you can change this in the Gmax Material Editor under FSX Extended Parameters -> Emissive properties.
"Blend" mode is probably what you want. This will cause your Diffuse texture to only be shown during the day, then a blend of your Diffuse and Night texture at Dusk/Dawn and then cause your Night texture to be used as the Diffuse texture at night (in other words, the Diffuse texture is replaced by the night texture completely).
this is by far the most clear and concise explanation I have seen. Thank you for this Michael.
I may need to re-think my current projects...take for example the following screenshots of a tower I am working on:
Day shot: (click to expand image)
Night shot of the same scene: (click to expand image)
Here I used AdditiveNightOnly. On the lighted areas, since these were sharply defined windows, I used INVERSE and then added some yellow tint to those areas.
Here is a question I had about this. Look at the lattice-work I did for the railings on the control tower. At night, these look odd, I don't know if you can see what I'm talking about in the screenshot, but it almost looks like the antialiasing is off. The edges of the textures are brighter and shimmer a bit at night. I don't like it.
But it may be related to the fact that I'm using AdditiveNightOnly. Have you seen anything like this before Michael? And do you think it may be a consequence of ADditivenightonly?