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MCX No drawcalls with Glass attribute

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82
Country
france
Hello,
Drawcalls in MCX are not working when Glass type and reflexions as well as emisive (LM) texture added
Thanks
Regards
 
It working, but not good! And I think ORM (oclusion, roughness, metallic) texture is not supported.
How I do it: Add Night texture (emissive) and other, then go to the texture rename it, resize by 2 and save, then try drawcalling - it must be working.
 
Hi,

The drawcall minimizer has not been updated to handle PBR material yet indeed. So the metallic/roughness/AO texture will not be included in the minimizing at the moment.
 
he drawcall minimizer has not been updated to handle PBR material yet indeed.
That's right! But it can be added after drawcall, like a ORM map. Or add it before drawcall, then make a drawcall (save all texture before it, or you have an error) and save like a diffrent map.
 
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